WorldRenderer and HudRenderer classes
This commit is contained in:
@@ -51,6 +51,7 @@ using namespace glm;
|
||||
|
||||
#include "declarations.h"
|
||||
#include "world_render.h"
|
||||
#include "hud_render.h"
|
||||
#include "player_control.h"
|
||||
|
||||
|
||||
@@ -77,7 +78,7 @@ void write_world(World* world, Level* level){
|
||||
world->wfile->writePlayer(level->player);
|
||||
}
|
||||
|
||||
void update_level(World* world, Level* level, vec3 position, float delta, long frame){
|
||||
void update_level(World* world, Level* level, vec3 position, float delta, long frame, VoxelRenderer* renderer, LineBatch* lineBatch){
|
||||
update_controls(level->physics, level->chunks, level->player, delta);
|
||||
update_interaction(level, lineBatch);
|
||||
|
||||
@@ -134,7 +135,8 @@ int main() {
|
||||
Level* level = load_level(world, player);
|
||||
|
||||
std::cout << "-- preparing systems" << std::endl;
|
||||
init_renderer();
|
||||
HudRenderer hud;
|
||||
WorldRenderer worldRenderer(level);
|
||||
|
||||
float lastTime = glfwGetTime();
|
||||
float delta = 0.0f;
|
||||
@@ -159,9 +161,9 @@ int main() {
|
||||
devdata = !devdata;
|
||||
}
|
||||
|
||||
update_level(world, level, camera->position, delta, frame);
|
||||
draw_world(world, level, camera, assets, occlusion);
|
||||
draw_hud(world, level, assets, devdata, fps);
|
||||
update_level(world, level, camera->position, delta, frame, worldRenderer.renderer, worldRenderer.lineBatch);
|
||||
worldRenderer.draw(world, camera, assets, occlusion);
|
||||
hud.draw(world, level, assets, devdata, fps);
|
||||
|
||||
Window::swapBuffers();
|
||||
Events::pullEvents();
|
||||
@@ -172,7 +174,6 @@ int main() {
|
||||
|
||||
std::cout << "-- shutting down" << std::endl;
|
||||
delete assets;
|
||||
finalize_renderer();
|
||||
Audio::finalize();
|
||||
Events::finalize();
|
||||
Window::terminate();
|
||||
|
||||
Reference in New Issue
Block a user