add Transform.dirty flag
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@@ -22,7 +22,8 @@ end
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function on_update()
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if inair then
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tsf:set_rot(mat4.rotate(tsf:get_rot(), {0, 1, 0}, math.random()*4))
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tsf:set_rot(mat4.rotate(tsf:get_rot(), {0, 0, 1}, math.random()*4))
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local dt = time.delta();
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tsf:set_rot(mat4.rotate(tsf:get_rot(), {0, 1, 0}, 240*dt))
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tsf:set_rot(mat4.rotate(tsf:get_rot(), {0, 0, 1}, 240*dt))
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end
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end
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@@ -9,9 +9,9 @@ function on_hud_open()
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local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
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local throw_force = vec3.mul(vec3.add(player.get_dir(pid),
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{
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(math.random() - 0.5) * 5,
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(math.random() - 0.5) * 5,
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(math.random() - 0.5) * 5
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(math.random() - 0.5) * 1,
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(math.random() - 0.5) * 1,
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(math.random() - 0.5) * 1
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}), DROP_FORCE)
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local drop = entity.spawn("base:drop", ppos)
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