PlayerController.h indent fix
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@@ -32,11 +32,11 @@ const float CROUCH_SHIFT_Y = -0.2f;
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CameraControl::CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings)
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: player(player),
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camera(player->camera),
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currentViewCamera(player->currentCamera),
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settings(settings),
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offset(0.0f, 0.7f, 0.0f) {
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: player(player),
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camera(player->camera),
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currentViewCamera(player->currentCamera),
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settings(settings),
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offset(0.0f, 0.7f, 0.0f) {
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}
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void CameraControl::refresh() {
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