PlayerController.h indent fix

This commit is contained in:
MihailRis
2024-03-09 00:22:59 +03:00
parent e0aa0619f8
commit d47732ee68
3 changed files with 36 additions and 38 deletions
+5 -5
View File
@@ -32,11 +32,11 @@ const float CROUCH_SHIFT_Y = -0.2f;
CameraControl::CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings) CameraControl::CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings)
: player(player), : player(player),
camera(player->camera), camera(player->camera),
currentViewCamera(player->currentCamera), currentViewCamera(player->currentCamera),
settings(settings), settings(settings),
offset(0.0f, 0.7f, 0.0f) { offset(0.0f, 0.7f, 0.0f) {
} }
void CameraControl::refresh() { void CameraControl::refresh() {
+27 -27
View File
@@ -12,43 +12,43 @@ class Level;
class BlocksController; class BlocksController;
class CameraControl { class CameraControl {
std::shared_ptr<Player> player; std::shared_ptr<Player> player;
std::shared_ptr<Camera> camera, currentViewCamera; std::shared_ptr<Camera> camera, currentViewCamera;
const CameraSettings& settings; const CameraSettings& settings;
glm::vec3 offset; glm::vec3 offset;
float shake = 0.0f; float shake = 0.0f;
float shakeTimer = 0.0f; float shakeTimer = 0.0f;
glm::vec3 interpVel {0.0f}; glm::vec3 interpVel {0.0f};
public: public:
CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings); CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings);
void updateMouse(PlayerInput& input); void updateMouse(PlayerInput& input);
void update(PlayerInput& input, float delta, Chunks* chunks); void update(PlayerInput& input, float delta, Chunks* chunks);
void refresh(); void refresh();
}; };
class PlayerController { class PlayerController {
Level* level; Level* level;
std::shared_ptr<Player> player; std::shared_ptr<Player> player;
PlayerInput input; PlayerInput input;
CameraControl camControl; CameraControl camControl;
BlocksController* blocksController; BlocksController* blocksController;
void updateKeyboard(); void updateKeyboard();
void updateCamera(float delta, bool movement); void updateCamera(float delta, bool movement);
void resetKeyboard(); void resetKeyboard();
void updateControls(float delta); void updateControls(float delta);
void updateInteraction(); void updateInteraction();
public: public:
static glm::vec3 selectedBlockPosition; static glm::vec3 selectedBlockPosition;
static glm::ivec3 selectedBlockNormal; static glm::ivec3 selectedBlockNormal;
static glm::vec3 selectedPointPosition; static glm::vec3 selectedPointPosition;
static int selectedBlockId; static int selectedBlockId;
static int selectedBlockStates; static int selectedBlockStates;
PlayerController(Level* level, PlayerController(Level* level,
const EngineSettings& settings, const EngineSettings& settings,
BlocksController* blocksController); BlocksController* blocksController);
void update(float delta, bool input, bool pause); void update(float delta, bool input, bool pause);
Player* getPlayer(); Player* getPlayer();
}; };
+4 -6
View File
@@ -2,10 +2,8 @@
#include "../core_defs.h" #include "../core_defs.h"
using glm::vec3;
CoordSystem::CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ) CoordSystem::CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ)
: axisX(axisX), axisY(axisY), axisZ(axisZ) : axisX(axisX), axisY(axisY), axisZ(axisZ)
{ {
fix = glm::ivec3(0); fix = glm::ivec3(0);
if (isVectorHasNegatives(axisX)) fix -= axisX; if (isVectorHasNegatives(axisX)) fix -= axisX;
@@ -14,9 +12,9 @@ CoordSystem::CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ)
} }
void CoordSystem::transform(AABB& aabb) const { void CoordSystem::transform(AABB& aabb) const {
vec3 X(axisX); glm::vec3 X(axisX);
vec3 Y(axisY); glm::vec3 Y(axisY);
vec3 Z(axisZ); glm::vec3 Z(axisZ);
aabb.a = X * aabb.a.x + Y * aabb.a.y + Z * aabb.a.z; aabb.a = X * aabb.a.x + Y * aabb.a.y + Z * aabb.a.z;
aabb.b = X * aabb.b.x + Y * aabb.b.y + Z * aabb.b.z; aabb.b = X * aabb.b.x + Y * aabb.b.y + Z * aabb.b.z;
aabb.a += fix; aabb.a += fix;