add test ore (coal)
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@@ -0,0 +1,3 @@
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{
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"texture": "coal_ore"
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}
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@@ -1,8 +1,6 @@
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{
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"entities": [
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"drop",
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"player",
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"falling_block"
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"items": [
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"bazalt_breaker"
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],
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"blocks": [
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"dirt",
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@@ -28,9 +26,12 @@
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"pipe",
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"lightbulb",
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"torch",
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"wooden_door"
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"wooden_door",
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"coal_ore"
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],
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"items": [
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"bazalt_breaker"
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"entities": [
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"drop",
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"player",
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"falling_block"
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]
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}
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@@ -8,6 +8,12 @@ biomes = json.parse(file.read("core:generators/default/biomes.json"))
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function place_structures(x, z, w, d, seed, hmap)
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local placements = {}
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for i=1,10 do
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local sx = math.random() * w
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local sz = math.random() * d
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local sy = math.random() * hmap:at(sx, sz)*256 - 6
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table.insert(placements, {"coal_ore0", {sx, sy, sz}, math.random()*4})
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end
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return placements
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end
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@@ -2,5 +2,6 @@
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"tree0": {},
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"tree1": {},
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"tree2": {},
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"tower": {}
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"tower": {},
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"coal_ore0": {}
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}
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