update Assets container - template-based now
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@@ -60,7 +60,7 @@ void ModelBatch::draw(const model::Model& model) {
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Lightmap::extract(light, 3) / 15.0f
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);
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for (const auto& mesh : model.meshes) {
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auto texture = assets->getTexture(mesh.texture);
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auto texture = assets->get<Texture>(mesh.texture);
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if (texture) {
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texture->bind();
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} else {
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