feature: bone model overriding

This commit is contained in:
MihailRis
2024-07-16 10:00:40 +03:00
parent 4a0bc016ce
commit d5877a342f
7 changed files with 74 additions and 33 deletions
+20 -1
View File
@@ -16,7 +16,25 @@ static int l_get_model(lua::State* L) {
auto& skeleton = entity->getSkeleton();
auto* rigConfig = skeleton.config;
auto index = index_range_check(skeleton, lua::tointeger(L, 2));
return lua::pushstring(L, rigConfig->getNodes()[index]->getModelName());
const auto& modelOverride = skeleton.modelOverrides[index];
if (!modelOverride.model) {
return lua::pushstring(L, modelOverride.name);
}
return lua::pushstring(L, rigConfig->getNodes()[index]->model.name);
}
return 0;
}
static int l_set_model(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
auto index = index_range_check(skeleton, lua::tointeger(L, 2));
auto& modelOverride = skeleton.modelOverrides[index];
if (lua::isnoneornil(L, 3)) {
modelOverride = {"", nullptr, true};
} else {
modelOverride = {lua::require_string(L, 3), nullptr, true};
}
}
return 0;
}
@@ -96,6 +114,7 @@ static int l_set_visible(lua::State* L) {
const luaL_Reg skeletonlib [] = {
{"get_model", lua::wrap<l_get_model>},
{"set_model", lua::wrap<l_set_model>},
{"get_matrix", lua::wrap<l_get_matrix>},
{"set_matrix", lua::wrap<l_set_matrix>},
{"get_texture", lua::wrap<l_get_texture>},