feature: bone model overriding
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@@ -16,7 +16,25 @@ static int l_get_model(lua::State* L) {
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auto& skeleton = entity->getSkeleton();
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auto* rigConfig = skeleton.config;
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auto index = index_range_check(skeleton, lua::tointeger(L, 2));
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return lua::pushstring(L, rigConfig->getNodes()[index]->getModelName());
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const auto& modelOverride = skeleton.modelOverrides[index];
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if (!modelOverride.model) {
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return lua::pushstring(L, modelOverride.name);
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}
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return lua::pushstring(L, rigConfig->getNodes()[index]->model.name);
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}
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return 0;
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}
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static int l_set_model(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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auto& skeleton = entity->getSkeleton();
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auto index = index_range_check(skeleton, lua::tointeger(L, 2));
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auto& modelOverride = skeleton.modelOverrides[index];
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if (lua::isnoneornil(L, 3)) {
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modelOverride = {"", nullptr, true};
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} else {
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modelOverride = {lua::require_string(L, 3), nullptr, true};
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}
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}
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return 0;
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}
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@@ -96,6 +114,7 @@ static int l_set_visible(lua::State* L) {
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const luaL_Reg skeletonlib [] = {
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{"get_model", lua::wrap<l_get_model>},
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{"set_model", lua::wrap<l_set_model>},
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{"get_matrix", lua::wrap<l_get_matrix>},
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{"set_matrix", lua::wrap<l_set_matrix>},
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{"get_texture", lua::wrap<l_get_texture>},
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