fix: backlight setting not applying on change
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@@ -45,12 +45,14 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> level)
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keepAlive(settings.graphics.backlight.observe([=](bool) {
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controller->getLevel()->chunks->saveAndClear();
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worldRenderer->clear();
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}));
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keepAlive(settings.camera.fov.observe([=](double value) {
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controller->getPlayer()->camera->setFov(glm::radians(value));
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}));
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keepAlive(Events::getBinding(BIND_CHUNKS_RELOAD).onactived.add([=](){
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controller->getLevel()->chunks->saveAndClear();
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worldRenderer->clear();
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}));
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animator = std::make_unique<TextureAnimator>();
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