fix: backlight setting not applying on change
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@@ -79,6 +79,12 @@ void ChunksRenderer::unload(const Chunk* chunk) {
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}
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}
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void ChunksRenderer::clear() {
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meshes.clear();
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inwork.clear();
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threadPool.clearQueue();
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}
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std::shared_ptr<Mesh> ChunksRenderer::getOrRender(const std::shared_ptr<Chunk>& chunk, bool important) {
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auto found = meshes.find(glm::ivec2(chunk->x, chunk->z));
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if (found == meshes.end()) {
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