fix: backlight setting not applying on change
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@@ -39,6 +39,7 @@ public:
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std::shared_ptr<Mesh> render(const std::shared_ptr<Chunk>& chunk, bool important);
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void unload(const Chunk* chunk);
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void clear();
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std::shared_ptr<Mesh> getOrRender(const std::shared_ptr<Chunk>& chunk, bool important);
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std::shared_ptr<Mesh> get(Chunk* chunk);
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