Root includes

This commit is contained in:
InfiniteCoder
2024-08-04 10:24:11 +03:00
parent eeb9ba77fb
commit d5dc68dd38
132 changed files with 164 additions and 164 deletions
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@@ -5,7 +5,7 @@
#include <utility>
#include "../coders/imageio.hpp"
#include "../constants.hpp"
#include <constants.hpp>
#include "../content/Content.hpp"
#include "../content/ContentPack.hpp"
#include "../data/dynamic.hpp"
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@@ -9,9 +9,9 @@
#include <string>
#include <utility>
#include "../delegates.hpp"
#include <delegates.hpp>
#include "../interfaces/Task.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "Assets.hpp"
namespace dynamic {
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@@ -10,7 +10,7 @@
#include "../coders/imageio.hpp"
#include "../coders/json.hpp"
#include "../coders/obj.hpp"
#include "../constants.hpp"
#include <constants.hpp>
#include "../data/dynamic.hpp"
#include "../files/engine_paths.hpp"
#include "../files/files.hpp"
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@@ -7,7 +7,7 @@
#include <unordered_map>
#include <vector>
#include "../../typedefs.hpp"
#include <typedefs.hpp>
#include "../audio.hpp"
#ifdef __APPLE__
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@@ -5,7 +5,7 @@
#include <string>
#include <type_traits>
#include "../../typedefs.hpp"
#include <typedefs.hpp>
#ifdef __APPLE__
#include <OpenAL/al.h>
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@@ -6,7 +6,7 @@
#include <memory>
#include <vector>
#include "../typedefs.hpp"
#include <typedefs.hpp>
namespace fs = std::filesystem;
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@@ -7,7 +7,7 @@
#include "../files/engine_paths.hpp"
#include "../files/files.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "../util/stringutil.hpp"
namespace fs = std::filesystem;
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@@ -4,7 +4,7 @@
#include <string>
#include <vector>
#include "../typedefs.hpp"
#include <typedefs.hpp>
/* byteorder: little-endian */
class ByteBuilder {
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@@ -5,7 +5,7 @@
#include <string>
#include "../data/dynamic.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
inline int is_box(int c) {
switch (c) {
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@@ -3,7 +3,7 @@
#include <vector>
#include "../typedefs.hpp"
#include <typedefs.hpp>
namespace gzip {
const unsigned char MAGIC[] = "\x1F\x8B";
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@@ -4,7 +4,7 @@
#include <string>
#include "../data/dynamic.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "binary_json.hpp"
namespace json {
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@@ -7,7 +7,7 @@
#include "../audio/audio.hpp"
#include "../debug/Logger.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
static debug::Logger logger("ogg");
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@@ -1,7 +1,7 @@
#ifndef CODERS_RLE_HPP_
#define CODERS_RLE_HPP_
#include "../typedefs.hpp"
#include <typedefs.hpp>
namespace rle {
size_t encode(const ubyte* src, size_t length, ubyte* dst);
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@@ -1,7 +1,7 @@
#ifndef CONSTANTS_HPP_
#define CONSTANTS_HPP_
#include "typedefs.hpp"
#include <typedefs.hpp>
#include <limits>
#include <string>
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@@ -3,7 +3,7 @@
#include <memory>
#include "../coders/json.hpp"
#include "../constants.hpp"
#include <constants.hpp>
#include "../files/files.hpp"
#include "../items/ItemDef.hpp"
#include "../voxels/Block.hpp"
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@@ -6,9 +6,9 @@
#include <utility>
#include <vector>
#include "../constants.hpp"
#include <constants.hpp>
#include "../data/dynamic.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "Content.hpp"
namespace fs = std::filesystem;
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@@ -7,14 +7,14 @@
#include <string>
#include "../coders/json.hpp"
#include "../core_defs.hpp"
#include <core_defs.hpp>
#include "../data/dynamic.hpp"
#include "../debug/Logger.hpp"
#include "../files/files.hpp"
#include "../items/ItemDef.hpp"
#include "../logic/scripting/scripting.hpp"
#include "../objects/rigging.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "../util/listutil.hpp"
#include "../util/stringutil.hpp"
#include "../voxels/Block.hpp"
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@@ -6,7 +6,7 @@
#include <string>
#include <vector>
#include "../typedefs.hpp"
#include <typedefs.hpp>
class EnginePaths;
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@@ -1,7 +1,7 @@
#ifndef CONTENT_CONTENT_FWD_HPP_
#define CONTENT_CONTENT_FWD_HPP_
#include "../typedefs.hpp"
#include <typedefs.hpp>
class Content;
class ContentPackRuntime;
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@@ -6,7 +6,7 @@
#include <string>
#include <variant>
#include "../typedefs.hpp"
#include <typedefs.hpp>
namespace dynamic {
class Map;
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@@ -6,8 +6,8 @@
#include <unordered_map>
#include <vector>
#include "../delegates.hpp"
#include "../typedefs.hpp"
#include <delegates.hpp>
#include <typedefs.hpp>
enum class setting_format { simple, percent };
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@@ -12,7 +12,7 @@
#include "content/Content.hpp"
#include "content/ContentBuilder.hpp"
#include "content/ContentLoader.hpp"
#include "core_defs.hpp"
#include <core_defs.hpp>
#include "files/files.hpp"
#include "files/settings_io.hpp"
#include "frontend/locale.hpp"
@@ -37,7 +37,7 @@
#include "window/input.hpp"
#include "window/Window.hpp"
#include "world/WorldGenerators.hpp"
#include "settings.hpp"
#include <settings.hpp>
#include <iostream>
#include <assert.h>
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@@ -1,8 +1,8 @@
#ifndef ENGINE_HPP_
#define ENGINE_HPP_
#include "delegates.hpp"
#include "typedefs.hpp"
#include <delegates.hpp>
#include <typedefs.hpp>
#include "assets/Assets.hpp"
#include "content/content_fwd.hpp"
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@@ -5,9 +5,9 @@
#include <memory>
#include <queue>
#include "../delegates.hpp"
#include <delegates.hpp>
#include "../interfaces/Task.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
namespace fs = std::filesystem;
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@@ -10,9 +10,9 @@
#include "../coders/byte_utils.hpp"
#include "../coders/json.hpp"
#include "../constants.hpp"
#include <constants.hpp>
#include "../content/Content.hpp"
#include "../core_defs.hpp"
#include <core_defs.hpp>
#include "../data/dynamic.hpp"
#include "../debug/Logger.hpp"
#include "../items/Inventory.hpp"
@@ -22,8 +22,8 @@
#include "../objects/EntityDef.hpp"
#include "../objects/Player.hpp"
#include "../physics/Hitbox.hpp"
#include "../settings.hpp"
#include "../typedefs.hpp"
#include <settings.hpp>
#include <typedefs.hpp>
#include "../util/data_io.hpp"
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
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@@ -8,7 +8,7 @@
#include <vector>
#include "../content/ContentPack.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "../voxels/Chunk.hpp"
#include "WorldRegions.hpp"
#include "files.hpp"
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@@ -10,7 +10,7 @@
#include <unordered_map>
#include "../data/dynamic_fwd.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "../util/BufferPool.hpp"
#include "../voxels/Chunk.hpp"
#include "files.hpp"
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@@ -6,7 +6,7 @@
#include <stack>
#include <utility>
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "../util/stringutil.hpp"
#include "WorldFiles.hpp"
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@@ -7,7 +7,7 @@
#include <string>
#include <vector>
#include "../typedefs.hpp"
#include <typedefs.hpp>
namespace fs = std::filesystem;
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@@ -6,7 +6,7 @@
#include "../coders/json.hpp"
#include "../coders/toml.hpp"
#include "../debug/Logger.hpp"
#include "../settings.hpp"
#include <settings.hpp>
#include "../window/Events.hpp"
#include "../window/input.hpp"
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@@ -5,7 +5,7 @@
#include "../assets/Assets.hpp"
#include "../content/Content.hpp"
#include "../content/ContentPack.hpp"
#include "../core_defs.hpp"
#include <core_defs.hpp>
#include "../graphics/core/Atlas.hpp"
#include "../maths/UVRegion.hpp"
#include "../voxels/Block.hpp"
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@@ -1,7 +1,7 @@
#ifndef FRONTEND_BLOCKS_GFX_CACHE_HPP_
#define FRONTEND_BLOCKS_GFX_CACHE_HPP_
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include <memory>
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@@ -1,7 +1,7 @@
#ifndef FRONTEND_UI_DOCUMENT_HPP_
#define FRONTEND_UI_DOCUMENT_HPP_
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include <string>
#include <memory>
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@@ -1,7 +1,7 @@
#include "../audio/audio.hpp"
#include "../delegates.hpp"
#include "../engine.hpp"
#include "../settings.hpp"
#include <delegates.hpp>
#include <engine.hpp>
#include <settings.hpp>
#include "../content/Content.hpp"
#include "../graphics/core/Mesh.hpp"
#include "../graphics/ui/elements/CheckBox.hpp"
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@@ -6,9 +6,9 @@
#include "../assets/Assets.hpp"
#include "../content/Content.hpp"
#include "../core_defs.hpp"
#include "../delegates.hpp"
#include "../engine.hpp"
#include <core_defs.hpp>
#include <delegates.hpp>
#include <engine.hpp>
#include "../graphics/core/Atlas.hpp"
#include "../graphics/core/Batch2D.hpp"
#include "../graphics/core/Batch3D.hpp"
@@ -32,7 +32,7 @@
#include "../maths/voxmaths.hpp"
#include "../objects/Player.hpp"
#include "../physics/Hitbox.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "../util/stringutil.hpp"
#include "../voxels/Block.hpp"
#include "../voxels/Chunk.hpp"
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@@ -1,7 +1,7 @@
#ifndef FRONTEND_HUD_HPP_
#define FRONTEND_HUD_HPP_
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "../util/ObjectsKeeper.hpp"
#include <string>
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@@ -4,8 +4,8 @@
#include "UiDocument.hpp"
#include "screens/MenuScreen.hpp"
#include "../delegates.hpp"
#include "../engine.hpp"
#include <delegates.hpp>
#include <engine.hpp>
#include "../data/dynamic.hpp"
#include "../interfaces/Task.hpp"
#include "../files/engine_paths.hpp"
@@ -13,7 +13,7 @@
#include "../graphics/ui/gui_util.hpp"
#include "../graphics/ui/GUI.hpp"
#include "../logic/scripting/scripting.hpp"
#include "../settings.hpp"
#include <settings.hpp>
#include "../coders/commons.hpp"
#include "../util/stringutil.hpp"
#include "../window/Window.hpp"
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@@ -1,12 +1,12 @@
#include "LevelScreen.hpp"
#include "../../core_defs.hpp"
#include <core_defs.hpp>
#include "../hud.hpp"
#include "../LevelFrontend.hpp"
#include "../../audio/audio.hpp"
#include "../../coders/imageio.hpp"
#include "../../debug/Logger.hpp"
#include "../../engine.hpp"
#include <engine.hpp>
#include "../../files/files.hpp"
#include "../../content/Content.hpp"
#include "../../graphics/core/DrawContext.hpp"
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@@ -8,7 +8,7 @@
#include "../../maths/UVRegion.hpp"
#include "../../window/Window.hpp"
#include "../../window/Camera.hpp"
#include "../../engine.hpp"
#include <engine.hpp>
MenuScreen::MenuScreen(Engine* engine) : Screen(engine) {
engine->resetContent();
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@@ -1,7 +1,7 @@
#include "Screen.hpp"
#include "../../graphics/core/Batch2D.hpp"
#include "../../engine.hpp"
#include <engine.hpp>
Screen::Screen(Engine* engine)
: engine(engine),
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@@ -8,7 +8,7 @@
#include <optional>
#include <unordered_map>
#include "../../maths/UVRegion.hpp"
#include "../../typedefs.hpp"
#include <typedefs.hpp>
class ImageData;
class Texture;
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@@ -4,7 +4,7 @@
#include "Texture.hpp"
#include <GL/glew.h>
#include "../../typedefs.hpp"
#include <typedefs.hpp>
#include "../../maths/UVRegion.hpp"
/// xyz, uv, rgba
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_BATCH3D_HPP_
#define GRAPHICS_CORE_BATCH3D_HPP_
#include "../../typedefs.hpp"
#include <typedefs.hpp>
#include "commons.hpp"
#include <memory>
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@@ -3,7 +3,7 @@
#include "commons.hpp"
#include "Viewport.hpp"
#include "../../typedefs.hpp"
#include <typedefs.hpp>
class Batch2D;
class Framebuffer;
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@@ -4,7 +4,7 @@
#include <memory>
#include <string>
#include <vector>
#include "../../typedefs.hpp"
#include <typedefs.hpp>
class Texture;
class Batch2D;
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_FRAMEBUFFER_HPP_
#define GRAPHICS_CORE_FRAMEBUFFER_HPP_
#include "../../typedefs.hpp"
#include <typedefs.hpp>
#include <memory>
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_IMAGE_DATA_HPP_
#define GRAPHICS_CORE_IMAGE_DATA_HPP_
#include "../../typedefs.hpp"
#include <typedefs.hpp>
#include <memory>
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@@ -2,7 +2,7 @@
#define GRAPHICS_CORE_MESH_HPP_
#include <stdlib.h>
#include "../../typedefs.hpp"
#include <typedefs.hpp>
struct vattr {
ubyte size;
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_SHADER_HPP_
#define GRAPHICS_CORE_SHADER_HPP_
#include "../../typedefs.hpp"
#include <typedefs.hpp>
#include <string>
#include <memory>
+1 -1
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_TEXTURE_HPP_
#define GRAPHICS_CORE_TEXTURE_HPP_
#include "../../typedefs.hpp"
#include <typedefs.hpp>
#include "../../maths/UVRegion.hpp"
#include "ImageData.hpp"
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_TEXTURE_ANIMATION_HPP_
#define GRAPHICS_CORE_TEXTURE_ANIMATION_HPP_
#include "../../typedefs.hpp"
#include <typedefs.hpp>
#include <glm/glm.hpp>
#include <vector>
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@@ -3,7 +3,7 @@
#include <glm/glm.hpp>
#include "../../typedefs.hpp"
#include <typedefs.hpp>
class Viewport {
uint width;
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@@ -1,7 +1,7 @@
#include "BlocksPreview.hpp"
#include "../../assets/Assets.hpp"
#include "../../constants.hpp"
#include <constants.hpp>
#include "../../content/Content.hpp"
#include "../../frontend/ContentGfxCache.hpp"
#include "../../voxels/Block.hpp"
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
#define GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
#include "../../typedefs.hpp"
#include <typedefs.hpp>
#include <glm/glm.hpp>
#include <memory>
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@@ -2,7 +2,7 @@
#include "../core/Mesh.hpp"
#include "../../maths/UVRegion.hpp"
#include "../../constants.hpp"
#include <constants.hpp>
#include "../../content/Content.hpp"
#include "../../voxels/Block.hpp"
#include "../../voxels/Chunk.hpp"
@@ -10,7 +10,7 @@
#include "../../voxels/ChunksStorage.hpp"
#include "../../lighting/Lightmap.hpp"
#include "../../frontend/ContentGfxCache.hpp"
#include "../../settings.hpp"
#include <settings.hpp>
#include <glm/glm.hpp>
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@@ -6,7 +6,7 @@
#include <memory>
#include <glm/glm.hpp>
#include "../../voxels/voxel.hpp"
#include "../../typedefs.hpp"
#include <typedefs.hpp>
class Content;
class Mesh;
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@@ -4,7 +4,7 @@
#include "../../graphics/core/Mesh.hpp"
#include "../../voxels/Chunk.hpp"
#include "../../world/Level.hpp"
#include "../../settings.hpp"
#include <settings.hpp>
#include <iostream>
#include <glm/glm.hpp>
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@@ -4,7 +4,7 @@
#include <memory>
#include <string>
#include <vector>
#include "../../typedefs.hpp"
#include <typedefs.hpp>
#include "../../maths/fastmaths.hpp"
class Mesh;
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@@ -10,7 +10,7 @@
#include "../../assets/Assets.hpp"
#include "../../content/Content.hpp"
#include "../../engine.hpp"
#include <engine.hpp>
#include "../../frontend/LevelFrontend.hpp"
#include "../../items/Inventory.hpp"
#include "../../items/ItemDef.hpp"
@@ -21,7 +21,7 @@
#include "../../maths/voxmaths.hpp"
#include "../../objects/Entities.hpp"
#include "../../objects/Player.hpp"
#include "../../settings.hpp"
#include <settings.hpp>
#include "../../voxels/Block.hpp"
#include "../../voxels/Chunk.hpp"
#include "../../voxels/Chunks.hpp"
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@@ -1,7 +1,7 @@
#ifndef FRONTEND_GUI_GUI_HPP_
#define FRONTEND_GUI_GUI_HPP_
#include "../../delegates.hpp"
#include <delegates.hpp>
#include <queue>
#include <memory>
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@@ -3,8 +3,8 @@
#include "UINode.hpp"
#include "Container.hpp"
#include "../../../typedefs.hpp"
#include "../../../constants.hpp"
#include <typedefs.hpp>
#include <constants.hpp>
#include <vector>
#include <functional>
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@@ -2,7 +2,7 @@
#define GRAPHICS_UI_ELEMENTS_PLOTTER_HPP_
#include "UINode.hpp"
#include "../../../typedefs.hpp"
#include <typedefs.hpp>
#include <memory>
#include <glm/glm.hpp>
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_UI_ELEMENTS_UINODE_HPP_
#define GRAPHICS_UI_ELEMENTS_UINODE_HPP_
#include "../../../delegates.hpp"
#include <delegates.hpp>
#include "../../../window/input.hpp"
#include <glm/glm.hpp>
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@@ -8,7 +8,7 @@
#include "../../logic/scripting/scripting.hpp"
#include "../../frontend/locale.hpp"
#include "../../util/stringutil.hpp"
#include "../../delegates.hpp"
#include <delegates.hpp>
#include <glm/glm.hpp>
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@@ -2,8 +2,8 @@
#define FRONTEND_GUI_GUI_UTIL_HPP_
#include "GUI.hpp"
#include "../../typedefs.hpp"
#include "../../delegates.hpp"
#include <typedefs.hpp>
#include <delegates.hpp>
#include <memory>
#include <string>
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@@ -1,7 +1,7 @@
#ifndef INTERFACES_TASK_HPP_
#define INTERFACES_TASK_HPP_
#include "../typedefs.hpp"
#include <typedefs.hpp>
/// @brief Task is a finite process interface.
/// 'work' is a metric of task progress/remaining work (jobs/bytes/something other)
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@@ -5,7 +5,7 @@
#include <vector>
#include "../interfaces/Serializable.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "ItemStack.hpp"
namespace dynamic {
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@@ -4,7 +4,7 @@
#include <glm/glm.hpp>
#include <string>
#include "../typedefs.hpp"
#include <typedefs.hpp>
struct item_funcs_set {
bool init : 1;
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@@ -1,8 +1,8 @@
#ifndef ITEMS_ITEM_STACK_HPP_
#define ITEMS_ITEM_STACK_HPP_
#include "../constants.hpp"
#include "../typedefs.hpp"
#include <constants.hpp>
#include <typedefs.hpp>
class ContentIndices;
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@@ -6,7 +6,7 @@
#include "../voxels/Chunk.hpp"
#include "../voxels/voxel.hpp"
#include "../voxels/Block.hpp"
#include "../constants.hpp"
#include <constants.hpp>
#include "../util/timeutil.hpp"
#include <memory>
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@@ -1,7 +1,7 @@
#ifndef LIGHTING_LIGHTING_HPP_
#define LIGHTING_LIGHTING_HPP_
#include "../typedefs.hpp"
#include <typedefs.hpp>
class Content;
class ContentIndices;
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@@ -1,8 +1,8 @@
#ifndef LIGHTING_LIGHTMAP_HPP_
#define LIGHTING_LIGHTMAP_HPP_
#include "../constants.hpp"
#include "../typedefs.hpp"
#include <constants.hpp>
#include <typedefs.hpp>
#include <memory>
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@@ -5,7 +5,7 @@
#include <glm/glm.hpp>
#include "../maths/fastmaths.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "../util/Clock.hpp"
#include "../voxels/voxel.hpp"
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@@ -3,7 +3,7 @@
#include <memory>
#include "../typedefs.hpp"
#include <typedefs.hpp>
class Level;
class Chunk;
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@@ -7,7 +7,7 @@
#include "../coders/commons.hpp"
#include "../content/ContentLUT.hpp"
#include "../debug/Logger.hpp"
#include "../engine.hpp"
#include <engine.hpp>
#include "../files/WorldConverter.hpp"
#include "../files/WorldFiles.hpp"
#include "../frontend/locale.hpp"
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@@ -7,7 +7,7 @@
#include "../interfaces/Object.hpp"
#include "../objects/Entities.hpp"
#include "../physics/Hitbox.hpp"
#include "../settings.hpp"
#include <settings.hpp>
#include "../world/Level.hpp"
#include "../world/World.hpp"
#include "scripting/scripting.hpp"
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@@ -5,7 +5,7 @@
#include <cmath>
#include "../content/Content.hpp"
#include "../core_defs.hpp"
#include <core_defs.hpp>
#include "../items/Inventory.hpp"
#include "../items/ItemDef.hpp"
#include "../items/ItemStack.hpp"
@@ -14,7 +14,7 @@
#include "../objects/Player.hpp"
#include "../physics/Hitbox.hpp"
#include "../physics/PhysicsSolver.hpp"
#include "../settings.hpp"
#include <settings.hpp>
#include "../voxels/Block.hpp"
#include "../voxels/Chunks.hpp"
#include "../voxels/voxel.hpp"
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@@ -1,5 +1,5 @@
#include "../../../audio/audio.hpp"
#include "../../../engine.hpp"
#include <engine.hpp>
#include "api_lua.hpp"
inline const char* DEFAULT_CHANNEL = "regular";
+1 -1
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@@ -1,5 +1,5 @@
#include "../../../coders/commons.hpp"
#include "../../../engine.hpp"
#include <engine.hpp>
#include "../../CommandsInterpreter.hpp"
#include "api_lua.hpp"
+2 -2
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@@ -1,8 +1,8 @@
#include <memory>
#include <vector>
#include "../../../constants.hpp"
#include "../../../engine.hpp"
#include <constants.hpp>
#include <engine.hpp>
#include "../../../files/engine_paths.hpp"
#include "../../../files/settings_io.hpp"
#include "../../../frontend/menu.hpp"
+1 -1
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@@ -1,7 +1,7 @@
#include "libentity.hpp"
#include "../../../content/Content.hpp"
#include "../../../engine.hpp"
#include <engine.hpp>
#include "../../../objects/Entities.hpp"
#include "../../../objects/EntityDef.hpp"
#include "../../../objects/Player.hpp"
+1 -1
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@@ -2,7 +2,7 @@
#include <string>
#include "../../../coders/gzip.hpp"
#include "../../../engine.hpp"
#include <engine.hpp>
#include "../../../files/engine_paths.hpp"
#include "../../../files/files.hpp"
#include "../../../util/stringutil.hpp"
+1 -1
View File
@@ -1,5 +1,5 @@
#include "../../../assets/Assets.hpp"
#include "../../../engine.hpp"
#include <engine.hpp>
#include "../../../frontend/UiDocument.hpp"
#include "../../../frontend/locale.hpp"
#include "../../../graphics/ui/elements/Button.hpp"
+1 -1
View File
@@ -3,7 +3,7 @@
#include "../../../assets/Assets.hpp"
#include "../../../content/Content.hpp"
#include "../../../engine.hpp"
#include <engine.hpp>
#include "../../../frontend/UiDocument.hpp"
#include "../../../frontend/hud.hpp"
#include "../../../graphics/ui/elements/InventoryView.hpp"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "../../../engine.hpp"
#include <engine.hpp>
#include "../../../frontend/hud.hpp"
#include "../../../frontend/screens/Screen.hpp"
#include "../../../graphics/ui/GUI.hpp"
+1 -1
View File
@@ -5,7 +5,7 @@
#include "../../../assets/AssetsLoader.hpp"
#include "../../../content/Content.hpp"
#include "../../../engine.hpp"
#include <engine.hpp>
#include "../../../files/WorldFiles.hpp"
#include "../../../files/engine_paths.hpp"
#include "../../../world/Level.hpp"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "../../../engine.hpp"
#include <engine.hpp>
#include "../../../window/Window.hpp"
#include "api_lua.hpp"
+1 -1
View File
@@ -3,7 +3,7 @@
#include "../../../assets/Assets.hpp"
#include "../../../assets/AssetsLoader.hpp"
#include "../../../engine.hpp"
#include <engine.hpp>
#include "../../../files/engine_paths.hpp"
#include "../../../world/Level.hpp"
#include "../../../world/World.hpp"
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef LOGIC_SCRIPTING_LUA_HPP_
#define LOGIC_SCRIPTING_LUA_HPP_
#include "../../../delegates.hpp"
#include <delegates.hpp>
#include "../scripting.hpp"
#ifdef __linux__
+1 -1
View File
@@ -5,7 +5,7 @@
#include <string>
#include "../../../data/dynamic.hpp"
#include "../../../delegates.hpp"
#include <delegates.hpp>
#include "../scripting_functional.hpp"
#include "lua_util.hpp"
+1 -1
View File
@@ -6,7 +6,7 @@
#include "../../content/Content.hpp"
#include "../../content/ContentPack.hpp"
#include "../../debug/Logger.hpp"
#include "../../engine.hpp"
#include <engine.hpp>
#include "../../files/engine_paths.hpp"
#include "../../files/files.hpp"
#include "../../frontend/UiDocument.hpp"
+2 -2
View File
@@ -8,8 +8,8 @@
#include <vector>
#include "../../data/dynamic.hpp"
#include "../../delegates.hpp"
#include "../../typedefs.hpp"
#include <delegates.hpp>
#include <typedefs.hpp>
#include "scripting_functional.hpp"
namespace fs = std::filesystem;
+2 -2
View File
@@ -5,8 +5,8 @@
#include <string>
#include "../../data/dynamic.hpp"
#include "../../delegates.hpp"
#include "../../typedefs.hpp"
#include <delegates.hpp>
#include <typedefs.hpp>
namespace scripting {
using common_func =
+1 -1
View File
@@ -1,7 +1,7 @@
#include "scripting_hud.hpp"
#include "../../debug/Logger.hpp"
#include "../../engine.hpp"
#include <engine.hpp>
#include "../../files/files.hpp"
#include "../../frontend/hud.hpp"
#include "../../objects/Player.hpp"
+1 -1
View File
@@ -4,7 +4,7 @@
#include <filesystem>
#include <string>
#include "../../typedefs.hpp"
#include <typedefs.hpp>
namespace fs = std::filesystem;
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef MATHS_FASTMATHS_HPP_
#define MATHS_FASTMATHS_HPP_
#include "../typedefs.hpp"
#include <typedefs.hpp>
class FastRandom {
uint seed;
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef VOXNATHS_HPP_
#define VOXNATHS_HPP_
#include "../typedefs.hpp"
#include <typedefs.hpp>
inline int floordiv(int a, int b) {
if (a < 0 && a % b) {
+1 -1
View File
@@ -7,7 +7,7 @@
#include "../content/Content.hpp"
#include "../data/dynamic_util.hpp"
#include "../debug/Logger.hpp"
#include "../engine.hpp"
#include <engine.hpp>
#include "../graphics/core/DrawContext.hpp"
#include "../graphics/core/LineBatch.hpp"
#include "../graphics/core/Model.hpp"
+1 -1
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@@ -8,7 +8,7 @@
#include "../data/dynamic.hpp"
#include "../physics/Hitbox.hpp"
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "../util/Clock.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include <entt/entity/registry.hpp>
+1 -1
View File
@@ -5,7 +5,7 @@
#include <vector>
#include <glm/glm.hpp>
#include "../typedefs.hpp"
#include <typedefs.hpp>
#include "../maths/aabb.hpp"
#include "../physics/Hitbox.hpp"

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