This commit is contained in:
MihailRis
2024-12-18 04:13:33 +03:00
parent 5e55e20ec4
commit d745a34657
33 changed files with 209 additions and 205 deletions
+56 -55
View File
@@ -27,13 +27,13 @@ namespace fs = std::filesystem;
static debug::Logger logger("engine-control");
EngineController::EngineController(Engine* engine) : engine(engine) {
EngineController::EngineController(Engine& engine) : engine(engine) {
}
void EngineController::deleteWorld(const std::string& name) {
fs::path folder = engine->getPaths()->getWorldFolderByName(name);
fs::path folder = engine.getPaths().getWorldFolderByName(name);
guiutil::confirm(
engine->getGUI(),
engine.getGUI(),
langs::get(L"delete-confirm", L"world") + L" (" +
util::str2wstr_utf8(folder.u8string()) + L")",
[=]() {
@@ -44,7 +44,7 @@ void EngineController::deleteWorld(const std::string& name) {
}
std::shared_ptr<Task> create_converter(
Engine* engine,
Engine& engine,
const std::shared_ptr<WorldFiles>& worldFiles,
const Content* content,
const std::shared_ptr<ContentReport>& report,
@@ -62,25 +62,25 @@ std::shared_ptr<Task> create_converter(
worldFiles,
content,
report,
[=]() {
auto menu = engine->getGUI()->getMenu();
[&engine, postRunnable]() {
auto menu = engine.getGUI()->getMenu();
menu->reset();
menu->setPage("main", false);
engine->getGUI()->postRunnable([=]() { postRunnable(); });
engine.getGUI()->postRunnable([=]() { postRunnable(); });
},
mode,
true
);
}
void show_convert_request(
Engine* engine,
static void show_convert_request(
Engine& engine,
const Content* content,
const std::shared_ptr<ContentReport>& report,
const std::shared_ptr<WorldFiles>& worldFiles,
const runnable& postRunnable
) {
auto on_confirm = [=]() {
auto on_confirm = [&engine, worldFiles, content, report, postRunnable]() {
auto converter =
create_converter(engine, worldFiles, content, report, postRunnable);
menus::show_process_panel(
@@ -101,7 +101,7 @@ void show_convert_request(
text += util::str2wstr_utf8(line) + L"\n";
}
guiutil::confirmWithMemo(
engine->getGUI(),
engine.getGUI(),
langs::get(message),
text,
on_confirm,
@@ -111,7 +111,7 @@ void show_convert_request(
return;
}
guiutil::confirm(
engine->getGUI(),
engine.getGUI(),
langs::get(message),
on_confirm,
L"",
@@ -120,7 +120,7 @@ void show_convert_request(
}
static void show_content_missing(
Engine* engine, const std::shared_ptr<ContentReport>& report
Engine& engine, const std::shared_ptr<ContentReport>& report
) {
auto root = dv::object();
auto& contentEntries = root.list("content");
@@ -133,28 +133,30 @@ static void show_content_missing(
menus::show(engine, "reports/missing_content", {std::move(root)});
}
static bool load_world_content(Engine* engine, const fs::path& folder) {
if (engine->isHeadless()) {
engine->loadWorldContent(folder);
static bool load_world_content(Engine& engine, const fs::path& folder) {
if (engine.isHeadless()) {
engine.loadWorldContent(folder);
return true;
} else {
return menus::call(engine, [engine, folder]() {
engine->loadWorldContent(folder);
return menus::call(engine, [&engine, folder]() {
engine.loadWorldContent(folder);
});
}
}
static void load_world(Engine* engine, const std::shared_ptr<WorldFiles>& worldFiles) {
static void load_world(
Engine& engine, const std::shared_ptr<WorldFiles>& worldFiles
) {
try {
auto content = engine->getContent();
auto& packs = engine->getContentPacks();
auto& settings = engine->getSettings();
auto content = engine.getContent();
auto& packs = engine.getContentPacks();
auto& settings = engine.getSettings();
auto level = World::load(worldFiles, settings, content, packs);
engine->onWorldOpen(std::move(level));
engine.onWorldOpen(std::move(level));
} catch (const world_load_error& error) {
guiutil::alert(
engine->getGUI(),
engine.getGUI(),
langs::get(L"Error") + L": " + util::str2wstr_utf8(error.what())
);
return;
@@ -162,8 +164,8 @@ static void load_world(Engine* engine, const std::shared_ptr<WorldFiles>& worldF
}
void EngineController::openWorld(const std::string& name, bool confirmConvert) {
auto paths = engine->getPaths();
auto folder = paths->getWorldsFolder() / fs::u8path(name);
auto& paths = engine.getPaths();
auto folder = paths.getWorldsFolder() / fs::u8path(name);
auto worldFile = folder / fs::u8path("world.json");
if (!fs::exists(worldFile)) {
throw std::runtime_error(worldFile.u8string() + " does not exists");
@@ -173,12 +175,12 @@ void EngineController::openWorld(const std::string& name, bool confirmConvert) {
return;
}
auto* content = engine->getContent();
const Content* content = engine.getContent();
auto worldFiles = std::make_shared<WorldFiles>(
folder, engine->getSettings().debug);
folder, engine.getSettings().debug);
if (auto report = World::checkIndices(worldFiles, content)) {
if (report->hasMissingContent()) {
engine->setScreen(std::make_shared<MenuScreen>(engine));
engine.setScreen(std::make_shared<MenuScreen>(engine));
show_content_missing(engine, report);
} else {
if (confirmConvert) {
@@ -225,15 +227,15 @@ void EngineController::createWorld(
) {
uint64_t seed = str2seed(seedstr);
EnginePaths* paths = engine->getPaths();
auto folder = paths->getWorldsFolder() / fs::u8path(name);
EnginePaths& paths = engine.getPaths();
auto folder = paths.getWorldsFolder() / fs::u8path(name);
if (engine->isHeadless()) {
engine->loadContent();
paths->setCurrentWorldFolder(folder);
} else if (!menus::call(engine, [this, paths, folder]() {
engine->loadContent();
paths->setCurrentWorldFolder(folder);
if (engine.isHeadless()) {
engine.loadContent();
paths.setCurrentWorldFolder(folder);
} else if (!menus::call(engine, [this, &paths, folder]() {
engine.loadContent();
paths.setCurrentWorldFolder(folder);
})) {
return;
}
@@ -242,20 +244,20 @@ void EngineController::createWorld(
generatorID,
folder,
seed,
engine->getSettings(),
engine->getContent(),
engine->getContentPacks()
engine.getSettings(),
engine.getContent(),
engine.getContentPacks()
);
if (!engine->isHeadless()) {
if (!engine.isHeadless()) {
level->players->create();
}
engine->onWorldOpen(std::move(level));
engine.onWorldOpen(std::move(level));
}
void EngineController::reopenWorld(World* world) {
std::string wname = world->wfile->getFolder().filename().u8string();
engine->setScreen(nullptr);
engine->setScreen(std::make_shared<MenuScreen>(engine));
engine.setScreen(nullptr);
engine.setScreen(std::make_shared<MenuScreen>(engine));
openWorld(wname, true);
}
@@ -264,7 +266,7 @@ void EngineController::reconfigPacks(
const std::vector<std::string>& packsToAdd,
const std::vector<std::string>& packsToRemove
) {
auto content = engine->getContent();
auto content = engine.getContent();
bool hasIndices = false;
std::stringstream ss;
@@ -281,13 +283,12 @@ void EngineController::reconfigPacks(
}
}
runnable removeFunc = [=]() {
runnable removeFunc = [this, controller, packsToAdd, packsToRemove]() {
if (controller == nullptr) {
try {
auto manager = engine->createPacksManager(fs::path(""));
auto manager = engine.createPacksManager(fs::path(""));
manager.scan();
std::vector<std::string> names =
PacksManager::getNames(engine->getContentPacks());
auto names = PacksManager::getNames(engine.getContentPacks());
for (const auto& id : packsToAdd) {
names.push_back(id);
}
@@ -296,7 +297,7 @@ void EngineController::reconfigPacks(
names.erase(std::find(names.begin(), names.end(), id));
}
names = manager.assembly(names);
engine->getContentPacks() = manager.getAll(names);
engine.getContentPacks() = manager.getAll(names);
} catch (const contentpack_error& err) {
throw std::runtime_error(
std::string(err.what()) + " [" + err.getPackId() + "]"
@@ -304,9 +305,9 @@ void EngineController::reconfigPacks(
}
} else {
auto world = controller->getLevel()->getWorld();
auto wfile = world->wfile.get();
auto& wfile = *world->wfile;
controller->saveWorld();
auto manager = engine->createPacksManager(wfile->getFolder());
auto manager = engine.createPacksManager(wfile.getFolder());
manager.scan();
auto names = PacksManager::getNames(world->getPacks());
@@ -317,15 +318,15 @@ void EngineController::reconfigPacks(
manager.exclude(id);
names.erase(std::find(names.begin(), names.end(), id));
}
wfile->removeIndices(packsToRemove);
wfile->writePacks(manager.getAll(names));
wfile.removeIndices(packsToRemove);
wfile.writePacks(manager.getAll(names));
reopenWorld(world);
}
};
if (hasIndices) {
guiutil::confirm(
engine->getGUI(),
engine.getGUI(),
langs::get(L"remove-confirm", L"pack") + L" (" +
util::str2wstr_utf8(ss.str()) + L")",
[=]() { removeFunc(); }
+2 -2
View File
@@ -8,9 +8,9 @@ class World;
class LevelController;
class EngineController {
Engine* engine;
Engine& engine;
public:
EngineController(Engine* engine);
EngineController(Engine& engine);
/// @brief Load world, convert if required and set to LevelScreen.
/// @param name world name
+1 -1
View File
@@ -225,7 +225,7 @@ static int l_load_texture(lua::State* L) {
}
static int l_open_folder(lua::State* L) {
auto path = engine->getPaths()->resolve(lua::require_string(L, 1));
auto path = engine->getPaths().resolve(lua::require_string(L, 1));
platform::open_folder(path);
return 0;
}
+2 -2
View File
@@ -14,14 +14,14 @@ namespace fs = std::filesystem;
using namespace scripting;
static fs::path resolve_path(const std::string& path) {
return engine->getPaths()->resolve(path);
return engine->getPaths().resolve(path);
}
static fs::path resolve_path_soft(const std::string& path) {
if (path.find(':') == std::string::npos) {
return fs::u8path("");
}
return engine->getPaths()->resolve(path, false);
return engine->getPaths().resolve(path, false);
}
static int l_find(lua::State* L) {
@@ -12,9 +12,9 @@
using namespace scripting;
static int l_save_fragment(lua::State* L) {
auto paths = engine->getPaths();
const auto& paths = engine->getPaths();
auto fragment = lua::touserdata<lua::LuaVoxelFragment>(L, 1);
auto file = paths->resolve(lua::require_string(L, 2), true);
auto file = paths.resolve(lua::require_string(L, 2), true);
auto map = fragment->getFragment()->serialize();
auto bytes = json::to_binary(map, true);
files::write_bytes(file, bytes.data(), bytes.size());
@@ -35,9 +35,9 @@ static int l_create_fragment(lua::State* L) {
}
static int l_load_fragment(lua::State* L) {
auto paths = engine->getPaths();
const auto& paths = engine->getPaths();
auto filename = lua::require_string(L, 1);
auto path = paths->resolve(filename);
auto path = paths.resolve(filename);
if (!std::filesystem::exists(path)) {
throw std::runtime_error("file "+path.u8string()+" does not exist");
}
+1 -1
View File
@@ -125,7 +125,7 @@ static void resetPackBindings(fs::path& packFolder) {
}
static int l_reset_bindings(lua::State*) {
auto resFolder = engine->getPaths()->getResourcesFolder();
auto resFolder = engine->getPaths().getResourcesFolder();
resetPackBindings(resFolder);
for (auto& pack : engine->getContentPacks()) {
resetPackBindings(pack.folder);
+3 -3
View File
@@ -34,8 +34,8 @@ static int l_is_open(lua::State* L) {
}
static int l_get_list(lua::State* L) {
auto paths = engine->getPaths();
auto worlds = paths->scanForWorlds();
const auto& paths = engine->getPaths();
auto worlds = paths.scanForWorlds();
lua::createtable(L, worlds.size(), 0);
for (size_t i = 0; i < worlds.size(); i++) {
@@ -104,7 +104,7 @@ static int l_get_seed(lua::State* L) {
static int l_exists(lua::State* L) {
auto name = lua::require_string(L, 1);
auto worldsDir = engine->getPaths()->getWorldFolderByName(name);
auto worldsDir = engine->getPaths().getWorldFolderByName(name);
return lua::pushboolean(L, fs::is_directory(worldsDir));
}
@@ -50,9 +50,9 @@ const float* LuaHeightmap::getValues() const {
}
static int l_dump(lua::State* L) {
auto paths = scripting::engine->getPaths();
const auto& paths = scripting::engine->getPaths();
if (auto heightmap = touserdata<LuaHeightmap>(L, 1)) {
auto file = paths->resolve(require_string(L, 2));
auto file = paths.resolve(require_string(L, 2));
uint w = heightmap->getWidth();
uint h = heightmap->getHeight();
ImageData image(ImageFormat::rgb888, w, h);
+3 -3
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@@ -41,8 +41,8 @@ BlocksController* scripting::blocks = nullptr;
LevelController* scripting::controller = nullptr;
void scripting::load_script(const fs::path& name, bool throwable) {
auto paths = scripting::engine->getPaths();
fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name;
const auto& paths = scripting::engine->getPaths();
fs::path file = paths.getResourcesFolder() / fs::path("scripts") / name;
std::string src = files::read_string(file);
auto L = lua::get_main_state();
lua::loadbuffer(L, 0, src, "core:scripts/"+name.u8string());
@@ -66,7 +66,7 @@ int scripting::load_script(
void scripting::initialize(Engine* engine) {
scripting::engine = engine;
lua::initialize(*engine->getPaths(), engine->getCoreParameters());
lua::initialize(engine->getPaths(), engine->getCoreParameters());
load_script(fs::path("stdlib.lua"), true);
load_script(fs::path("classes.lua"), true);
+1 -1
View File
@@ -18,7 +18,7 @@ Hud* scripting::hud = nullptr;
WorldRenderer* scripting::renderer = nullptr;
static void load_script(const std::string& name) {
auto file = engine->getPaths()->getResourcesFolder() / "scripts" / name;
auto file = engine->getPaths().getResourcesFolder() / "scripts" / name;
std::string src = files::read_string(file);
logger.info() << "loading script " << file.u8string();
@@ -255,7 +255,7 @@ std::unique_ptr<GeneratorScript> scripting::load_generator(
const fs::path& file,
const std::string& dirPath
) {
auto L = create_state(*engine->getPaths(), StateType::GENERATOR);
auto L = create_state(engine->getPaths(), StateType::GENERATOR);
return std::make_unique<LuaGeneratorScript>(L, def, file, dirPath);
}