refactor
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@@ -34,8 +34,8 @@ static int l_is_open(lua::State* L) {
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}
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static int l_get_list(lua::State* L) {
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auto paths = engine->getPaths();
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auto worlds = paths->scanForWorlds();
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const auto& paths = engine->getPaths();
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auto worlds = paths.scanForWorlds();
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lua::createtable(L, worlds.size(), 0);
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for (size_t i = 0; i < worlds.size(); i++) {
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@@ -104,7 +104,7 @@ static int l_get_seed(lua::State* L) {
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static int l_exists(lua::State* L) {
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auto name = lua::require_string(L, 1);
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auto worldsDir = engine->getPaths()->getWorldFolderByName(name);
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auto worldsDir = engine->getPaths().getWorldFolderByName(name);
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return lua::pushboolean(L, fs::is_directory(worldsDir));
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}
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