refactor
This commit is contained in:
@@ -41,8 +41,8 @@ BlocksController* scripting::blocks = nullptr;
|
||||
LevelController* scripting::controller = nullptr;
|
||||
|
||||
void scripting::load_script(const fs::path& name, bool throwable) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name;
|
||||
const auto& paths = scripting::engine->getPaths();
|
||||
fs::path file = paths.getResourcesFolder() / fs::path("scripts") / name;
|
||||
std::string src = files::read_string(file);
|
||||
auto L = lua::get_main_state();
|
||||
lua::loadbuffer(L, 0, src, "core:scripts/"+name.u8string());
|
||||
@@ -66,7 +66,7 @@ int scripting::load_script(
|
||||
|
||||
void scripting::initialize(Engine* engine) {
|
||||
scripting::engine = engine;
|
||||
lua::initialize(*engine->getPaths(), engine->getCoreParameters());
|
||||
lua::initialize(engine->getPaths(), engine->getCoreParameters());
|
||||
|
||||
load_script(fs::path("stdlib.lua"), true);
|
||||
load_script(fs::path("classes.lua"), true);
|
||||
|
||||
Reference in New Issue
Block a user