refactor
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@@ -18,7 +18,7 @@ Hud* scripting::hud = nullptr;
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WorldRenderer* scripting::renderer = nullptr;
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static void load_script(const std::string& name) {
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auto file = engine->getPaths()->getResourcesFolder() / "scripts" / name;
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auto file = engine->getPaths().getResourcesFolder() / "scripts" / name;
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std::string src = files::read_string(file);
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logger.info() << "loading script " << file.u8string();
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