rename spawn to show & add gfx.text3d.hide(...)

This commit is contained in:
MihailRis
2024-11-14 10:45:37 +03:00
parent eb5715eba9
commit d74b530a83
5 changed files with 20 additions and 8 deletions
+2 -2
View File
@@ -53,7 +53,7 @@ static int l_get_def(lua::State* L) {
return 0;
}
static int l_spawn(lua::State* L) {
static int l_show(lua::State* L) {
auto level = controller->getLevel();
auto defname = lua::tostring(L, 1);
auto& def = content->entities.require(defname);
@@ -213,7 +213,7 @@ const luaL_Reg entitylib[] = {
{"def_hitbox", lua::wrap<l_def_hitbox>},
{"get_def", lua::wrap<l_get_def>},
{"defs_count", lua::wrap<l_defs_count>},
{"spawn", lua::wrap<l_spawn>},
{"spawn", lua::wrap<l_show>},
{"despawn", lua::wrap<l_despawn>},
{"get_skeleton", lua::wrap<l_get_skeleton>},
{"set_skeleton", lua::wrap<l_set_skeleton>},