lua: pack.get_folder(pack_name) + shader fix

This commit is contained in:
MihailRis
2024-01-17 23:10:06 +03:00
parent 7d35356f9d
commit d7f2771da4
5 changed files with 31 additions and 10 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
}
auto resdir = paths->getResources();
scripting::initialize(paths);
scripting::initialize(this);
std::cout << "-- loading assets" << std::endl;
std::vector<fs::path> roots {resdir};