lua: pack.get_folder(pack_name) + shader fix
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@@ -46,7 +46,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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}
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auto resdir = paths->getResources();
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scripting::initialize(paths);
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scripting::initialize(this);
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std::cout << "-- loading assets" << std::endl;
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std::vector<fs::path> roots {resdir};
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