lua: pack.get_folder(pack_name) + shader fix

This commit is contained in:
MihailRis
2024-01-17 23:10:06 +03:00
parent 7d35356f9d
commit d7f2771da4
5 changed files with 31 additions and 10 deletions
+21 -1
View File
@@ -13,6 +13,7 @@
#include "../../voxels/voxel.h"
#include "../../lighting/Lighting.h"
#include "../../logic/BlocksController.h"
#include "../../engine.h"
inline int lua_pushivec3(lua_State* L, int x, int y, int z) {
lua_pushinteger(L, x);
@@ -27,7 +28,25 @@ inline void luaL_openlib(lua_State* L, const char* name, const luaL_Reg* libfunc
lua_setglobal(L, name);
}
/* == world library ==*/
/* == pack library == */
static int l_pack_get_folder(lua_State* L) {
std::string packName = lua_tostring(L, 1);
for (auto& pack : scripting::engine->getContentPacks()) {
if (pack.id == packName) {
lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
return 1;
}
}
lua_pushstring(L, "");
return 1;
}
static const luaL_Reg packlib [] = {
{"get_folder", l_pack_get_folder},
{NULL, NULL}
};
/* == world library == */
static int l_world_get_day_time(lua_State* L) {
lua_pushnumber(L, scripting::level->world->daytime);
return 1;
@@ -266,6 +285,7 @@ static int l_is_replaceable_at(lua_State* L) {
lua_setglobal(L, NAME))
void apilua::create_funcs(lua_State* L) {
luaL_openlib(L, "pack", packlib, 0);
luaL_openlib(L, "world", worldlib, 0);
luaL_openlib(L, "player", playerlib, 0);