lua: pack.get_folder(pack_name) + shader fix
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@@ -3,7 +3,7 @@
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namespace fs = std::filesystem;
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class EnginePaths;
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class Engine;
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class Content;
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class Level;
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class Block;
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@@ -14,11 +14,12 @@ struct item_funcs_set;
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class BlocksController;
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namespace scripting {
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extern Engine* engine;
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extern const Content* content;
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extern Level* level;
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extern BlocksController* blocks;
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void initialize(EnginePaths* paths);
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void initialize(Engine* engine);
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void on_world_load(Level* level, BlocksController* blocks);
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void on_world_quit();
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void update_block(const Block* block, int x, int y, int z);
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