add 'heights-interpolation', 'biomes-interpolation'
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@@ -5,6 +5,17 @@
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#include <stdexcept>
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#include <glm/glm.hpp>
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std::optional<InterpolationType> InterpolationType_from(std::string_view str) {
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if (str == "nearest") {
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return InterpolationType::NEAREST;
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} else if (str == "linear") {
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return InterpolationType::LINEAR;
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} else if (str == "cubic") {
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return InterpolationType::CUBIC;
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}
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return std::nullopt;
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}
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static inline float sample_at(
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const float* buffer,
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uint width,
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@@ -2,6 +2,7 @@
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#include <vector>
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#include <string>
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#include <optional>
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#include "typedefs.hpp"
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#include "maths/Heightmap.hpp"
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@@ -12,6 +13,8 @@ enum class InterpolationType {
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CUBIC,
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};
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std::optional<InterpolationType> InterpolationType_from(std::string_view str);
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class Heightmap {
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std::vector<float> buffer;
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uint width, height;
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