loading rig pose, textures, body settings
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@@ -14,7 +14,7 @@ ContentLUT::ContentLUT(const ContentIndices* indices, size_t blocksCount, size_t
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{}
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template<class T> static constexpr size_t get_entries_count(
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const ContentUnitIndices<T>& indices, dynamic::List* list) {
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const ContentUnitIndices<T>& indices, const dynamic::List_sptr& list) {
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return list ? std::max(list->size(), indices.count()) : indices.count();
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}
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@@ -32,8 +32,8 @@ std::shared_ptr<ContentLUT> ContentLUT::create(
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auto lut = std::make_shared<ContentLUT>(indices, blocks_c, items_c);
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lut->blocks.setup(blocklist, content->blocks);
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lut->items.setup(itemlist, content->items);
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lut->blocks.setup(blocklist.get(), content->blocks);
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lut->items.setup(itemlist.get(), content->items);
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if (lut->hasContentReorder() || lut->hasMissingContent()) {
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return lut;
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