loading rig pose, textures, body settings
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@@ -338,6 +338,8 @@ void ContentLoader::loadEntity(EntityDef& def, const std::string& name, const fs
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root->flag("save", def.save.enabled);
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root->flag("save-rig-pose", def.save.rig.pose);
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root->flag("save-rig-textures", def.save.rig.textures);
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root->flag("save-body-velocity", def.save.body.velocity);
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root->flag("save-body-settings", def.save.body.settings);
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std::string bodyTypeName;
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root->str("body-type", bodyTypeName);
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