loading rig pose, textures, body settings
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@@ -115,7 +115,7 @@ namespace dynamic {
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void num(const std::string& key, ubyte& dst) const;
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void num(const std::string& key, double& dst) const;
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Map_sptr map(const std::string& key) const;
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List* list(const std::string& key) const;
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List_sptr list(const std::string& key) const;
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void flag(const std::string& key, bool& dst) const;
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Map& put(std::string key, std::unique_ptr<Map> value) {
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