loading rig pose, textures, body settings

This commit is contained in:
MihailRis
2024-07-09 21:19:29 +03:00
parent a68be271c6
commit d8c9fa1fe2
11 changed files with 96 additions and 17 deletions
+31
View File
@@ -34,6 +34,37 @@ namespace dynamic {
}
}
}
template<int n>
void get_vec(const dynamic::List_sptr& root, size_t index, glm::vec<n, float>& vec) {
if (const auto& list = root->list(index)) {
for (size_t i = 0; i < n; i++) {
vec[i] = list->num(i);
}
}
}
template<int n, int m>
void get_mat(const dynamic::Map_sptr& root, const std::string& name, glm::mat<n, m, float>& mat) {
if (const auto& list = root->list(name)) {
for (size_t y = 0; y < n; y++) {
for (size_t x = 0; x < m; x++) {
mat[y][x] = list->num(y*m+x);
}
}
}
}
template<int n, int m>
void get_mat(const dynamic::List_sptr& root, size_t index, glm::mat<n, m, float>& mat) {
if (const auto& list = root->list(index)) {
for (size_t y = 0; y < n; y++) {
for (size_t x = 0; x < m; x++) {
mat[y][x] = list->num(y*m+x);
}
}
}
}
}
#endif // DATA_DYNAMIC_UTIL_HPP_