loading rig pose, textures, body settings
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@@ -123,6 +123,7 @@ void Player::updateInput(PlayerInput& input, float delta) {
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hitbox->velocity.y += 1.0f;
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}
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}
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hitbox->type = noclip ? BodyType::KINEMATIC : BodyType::DYNAMIC;
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if (input.noclip) {
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noclip = !noclip;
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}
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