ContentGfxCache
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#ifndef FRONTEND_BLOCKS_GFX_CACHE_H_
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#define FRONTEND_BLOCKS_GFX_CACHE_H_
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#include "../graphics/UVRegion.h"
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#include "../typedefs.h"
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class Content;
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class Assets;
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class ContentGfxCache {
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// array of block sides uv regions (6 per block)
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UVRegion* sideregions;
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public:
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ContentGfxCache(const Content* content, Assets* assets);
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inline const UVRegion& getRegion(blockid_t id, int side) const {
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return sideregions[id * 6 + side];
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}
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};
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#endif // FRONTEND_BLOCKS_GFX_CACHE_H_
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