ContentGfxCache
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@@ -23,6 +23,7 @@
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#include "../voxels/Chunk.h"
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#include "world_render.h"
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#include "hud.h"
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#include "ContentGfxCache.h"
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#include "gui/GUI.h"
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#include "gui/panels.h"
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#include "../engine.h"
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@@ -89,13 +90,15 @@ void MenuScreen::draw(float delta) {
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LevelScreen::LevelScreen(Engine* engine, Level* level)
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: Screen(engine),
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level(level) {
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worldRenderer = new WorldRenderer(engine, level);
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hud = new HudRenderer(engine, level);
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cache = new ContentGfxCache(level->content, engine->getAssets());
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worldRenderer = new WorldRenderer(engine, level, cache);
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hud = new HudRenderer(engine, level, cache);
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}
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LevelScreen::~LevelScreen() {
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delete hud;
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delete worldRenderer;
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delete cache;
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std::cout << "-- writing world" << std::endl;
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World* world = level->world;
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