contentpack removal feature + refactor
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+20
-20
@@ -65,29 +65,29 @@ void AssetsLoader::tryAddSound(std::string name) {
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if (name.empty()) {
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return;
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}
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fs::path file = SOUNDS_FOLDER"/"+name+".ogg";
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fs::path file = SOUNDS_FOLDER+"/"+name+".ogg";
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add(ASSET_SOUND, file, name);
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}
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void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(ASSET_FONT, FONTS_FOLDER"/font", "normal");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui", "ui");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/main", "main");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/lines", "lines");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/menubg.png", "gui/menubg");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/delete_icon.png", "gui/delete_icon");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/no_icon.png", "gui/no_icon");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/warning.png", "gui/warning");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/error.png", "gui/error");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/cross.png", "gui/cross");
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loader.add(ASSET_FONT, FONTS_FOLDER+"/font", "normal");
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loader.add(ASSET_SHADER, SHADERS_FOLDER+"/ui", "ui");
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loader.add(ASSET_SHADER, SHADERS_FOLDER+"/main", "main");
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loader.add(ASSET_SHADER, SHADERS_FOLDER+"/lines", "lines");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER+"/gui/menubg.png", "gui/menubg");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER+"/gui/delete_icon.png", "gui/delete_icon");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER+"/gui/no_icon.png", "gui/no_icon");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER+"/gui/warning.png", "gui/warning");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER+"/gui/error.png", "gui/error");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER+"/gui/cross.png", "gui/cross");
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if (content) {
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui3d", "ui3d");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/screen", "screen");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/background", "background");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/skybox_gen", "skybox_gen");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/moon.png", "misc/moon");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/sun.png", "misc/sun");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/crosshair.png", "gui/crosshair");
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loader.add(ASSET_SHADER, SHADERS_FOLDER+"/ui3d", "ui3d");
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loader.add(ASSET_SHADER, SHADERS_FOLDER+"/screen", "screen");
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loader.add(ASSET_SHADER, SHADERS_FOLDER+"/background", "background");
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loader.add(ASSET_SHADER, SHADERS_FOLDER+"/skybox_gen", "skybox_gen");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER+"/misc/moon.png", "misc/moon");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER+"/misc/sun.png", "misc/sun");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER+"/gui/crosshair.png", "gui/crosshair");
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for (auto& entry : content->getBlockMaterials()) {
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auto& material = entry.second;
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@@ -104,8 +104,8 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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addLayouts(pack->getEnvironment()->getId(), info.id, folder, loader);
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}
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}
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loader.add(ASSET_ATLAS, TEXTURES_FOLDER"/blocks", "blocks");
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loader.add(ASSET_ATLAS, TEXTURES_FOLDER"/items", "items");
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loader.add(ASSET_ATLAS, TEXTURES_FOLDER+"/blocks", "blocks");
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loader.add(ASSET_ATLAS, TEXTURES_FOLDER+"/items", "items");
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}
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const ResPaths* AssetsLoader::getPaths() const {
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