contentpack removal feature + refactor
This commit is contained in:
@@ -13,14 +13,13 @@
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#include "../logic/LevelController.h"
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#include "../logic/PlayerController.h"
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LevelFrontend::LevelFrontend(Level* level, Assets* assets)
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: level(level),
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LevelFrontend::LevelFrontend(LevelController* controller, Assets* assets)
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: level(controller->getLevel()),
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controller(controller),
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assets(assets),
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contentCache(std::make_unique<ContentGfxCache>(level->content, assets)),
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blocksAtlas(BlocksPreview::build(contentCache.get(), assets, level->content))
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{}
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void LevelFrontend::observe(LevelController* controller) {
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{
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controller->getPlayerController()->listenBlockInteraction(
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[=](Player*, glm::ivec3 pos, const Block* def, BlockInteraction type) {
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auto material = level->content->findBlockMaterial(def->material);
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@@ -85,3 +84,7 @@ ContentGfxCache* LevelFrontend::getContentGfxCache() const {
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Atlas* LevelFrontend::getBlocksAtlas() const {
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return blocksAtlas.get();
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}
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LevelController* LevelFrontend::getController() const {
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return controller;
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}
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@@ -12,19 +12,20 @@ class LevelController;
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class LevelFrontend {
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Level* level;
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LevelController* controller;
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Assets* assets;
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std::unique_ptr<ContentGfxCache> contentCache;
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std::unique_ptr<Atlas> blocksAtlas;
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public:
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LevelFrontend(Level* level, Assets* assets);
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LevelFrontend(LevelController* controller, Assets* assets);
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~LevelFrontend();
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void observe(LevelController* controller);
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Level* getLevel() const;
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Assets* getAssets() const;
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ContentGfxCache* getContentGfxCache() const;
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Atlas* getBlocksAtlas() const;
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LevelController* getController() const;
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};
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#endif // FRONTEND_LEVEL_FRONTEND_H_
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@@ -547,7 +547,7 @@ void Hud::setPause(bool pause) {
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auto menu = gui->getMenu();
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if (pause) {
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menus::create_pause_panel(engine, frontend->getLevel());
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menus::create_pause_panel(engine, frontend->getController());
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menu->setPage("pause");
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} else {
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menu->reset();
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+25
-19
@@ -54,7 +54,7 @@ inline uint64_t randU64() {
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void menus::create_version_label(Engine* engine) {
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auto gui = engine->getGUI();
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auto vlabel = std::make_shared<gui::Label>(
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util::str2wstr_utf8(ENGINE_VERSION_STRING " development build ")
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util::str2wstr_utf8(ENGINE_VERSION_STRING+" development build ")
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);
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vlabel->setZIndex(1000);
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vlabel->setColor(glm::vec4(1, 1, 1, 0.5f));
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@@ -210,9 +210,7 @@ void create_world_generators_panel(Engine* engine) {
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idlabel->setAlign(Align::right);
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button->add(idlabel, glm::vec2(80, 4));
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button->add(std::make_shared<Label>(fullName), glm::vec2(0, 8));
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button->listenAction(
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[=](GUI*) {
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menus::generatorID = id;
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@@ -224,21 +222,23 @@ void create_world_generators_panel(Engine* engine) {
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panel->add(guiutil::backButton(menu));
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}
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void menus::open_world(std::string name, Engine* engine) {
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void menus::open_world(std::string name, Engine* engine, bool confirmConvert) {
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auto paths = engine->getPaths();
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auto folder = paths->getWorldsFolder()/fs::u8path(name);
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try {
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engine->loadWorldContent(folder);
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} catch (const contentpack_error& error) {
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// could not to find or read pack
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guiutil::alert(engine->getGUI(),
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langs::get(L"error.pack-not-found")+
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L": "+util::str2wstr_utf8(error.getPackId()));
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guiutil::alert(
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engine->getGUI(), langs::get(L"error.pack-not-found")+L": "+
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util::str2wstr_utf8(error.getPackId())
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);
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return;
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} catch (const std::runtime_error& error) {
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guiutil::alert(engine->getGUI(),
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langs::get(L"Content Error", L"menu")+
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L": "+util::str2wstr_utf8(error.what()));
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guiutil::alert(
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engine->getGUI(), langs::get(L"Content Error", L"menu")+L": "+
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util::str2wstr_utf8(error.what())
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);
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return;
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}
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paths->setWorldFolder(folder);
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@@ -252,18 +252,25 @@ void menus::open_world(std::string name, Engine* engine) {
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if (lut->hasMissingContent()) {
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show_content_missing(engine, content, lut);
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} else {
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show_convert_request(engine, content, lut, folder, [=](){
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open_world(name, engine);
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});
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if (confirmConvert) {
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show_process_panel(engine, std::make_shared<WorldConverter>(folder, content, lut), [=](){
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open_world(name, engine, false);
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});
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} else {
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show_convert_request(engine, content, lut, folder, [=](){
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open_world(name, engine, false);
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});
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}
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}
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} else {
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try {
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Level* level = World::load(folder, settings, content, packs);
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engine->setScreen(std::make_shared<LevelScreen>(engine, level));
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} catch (const world_load_error& error) {
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guiutil::alert(engine->getGUI(),
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langs::get(L"Error")+
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L": "+util::str2wstr_utf8(error.what()));
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guiutil::alert(
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engine->getGUI(), langs::get(L"Error")+L": "+
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util::str2wstr_utf8(error.what())
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);
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return;
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}
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}
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@@ -284,7 +291,7 @@ std::shared_ptr<Panel> create_worlds_panel(Engine* engine) {
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btn->setColor(glm::vec4(0.06f, 0.12f, 0.18f, 0.7f));
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btn->setHoverColor(glm::vec4(0.09f, 0.17f, 0.2f, 0.6f));
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btn->listenAction([=](GUI*) {
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menus::open_world(name, engine);
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menus::open_world(name, engine, false);
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});
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btn->add(std::make_shared<Label>(namews), glm::vec2(8, 8));
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@@ -296,8 +303,7 @@ std::shared_ptr<Panel> create_worlds_panel(Engine* engine) {
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delbtn->setHoverColor(glm::vec4(1.0f, 1.0f, 1.0f, 0.17f));
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delbtn->listenAction([=](GUI* gui) {
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guiutil::confirm(gui, langs::get(L"delete-confirm", L"world")+
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L" ("+util::str2wstr_utf8(folder.u8string())+L")", [=]()
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{
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L" ("+util::str2wstr_utf8(folder.u8string())+L")", [=]() {
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std::cout << "deleting " << folder.u8string() << std::endl;
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fs::remove_all(folder);
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menus::refresh_menus(engine);
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@@ -4,16 +4,22 @@
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#include <string>
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class Engine;
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class Level;
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class LevelController;
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namespace menus {
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// implemented in menu_settings.cpp
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extern void create_settings_panel(Engine* engine);
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// implemented in menu_pause.cpp
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extern void create_pause_panel(Engine* engine, Level* level);
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extern void create_pause_panel(Engine* engine, LevelController* controller);
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void open_world(std::string name, Engine* engine);
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/// @brief Load world, convert if required and set to LevelScreen.
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/// @param name world name
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/// @param engine engine instance
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/// @param confirmConvert automatically confirm convert if requested
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void open_world(std::string name, Engine* engine, bool confirmConvert);
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/// @brief Create development version label at the top-right screen corner
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void create_version_label(Engine* engine);
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void create_menus(Engine* engine);
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void refresh_menus(Engine* engine);
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@@ -9,6 +9,8 @@
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#include "../../coders/png.h"
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#include "../../util/stringutil.h"
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#include "../../files/WorldFiles.h"
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#include "../../content/ContentLUT.h"
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#include "../../logic/LevelController.h"
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#include <glm/glm.hpp>
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@@ -96,14 +98,15 @@ std::shared_ptr<Panel> create_packs_panel(
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}
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static void reopen_world(Engine* engine, World* world) {
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std::string wname = world->getName();
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std::string wname = world->wfile->directory.stem().u8string();
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engine->setScreen(nullptr);
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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menus::open_world(wname, engine);
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menus::open_world(wname, engine, true);
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}
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// TODO: refactor
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void create_content_panel(Engine* engine, Level* level) {
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void create_content_panel(Engine* engine, LevelController* controller) {
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auto level = controller->getLevel();
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auto menu = engine->getGUI()->getMenu();
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auto paths = engine->getPaths();
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auto mainPanel = menus::create_page(engine, "content", 550, 0.0f, 5);
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@@ -122,16 +125,18 @@ void create_content_panel(Engine* engine, Level* level) {
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auto panel = create_packs_panel(
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engine->getContentPacks(), engine, false, nullptr,
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[=](const ContentPack& pack) {
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auto world = level->getWorld();
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auto runtime = engine->getContent()->getPackRuntime(pack.id);
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if (runtime->getStats().hasSavingContent()) {
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guiutil::confirm(engine->getGUI(), langs::get(L"remove-confirm", L"pack")+
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L" ("+util::str2wstr_utf8(pack.id)+L")", [=]() {
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// FIXME: work in progress
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controller->saveWorld();
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world->wfile->removePack(world, pack.id);
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reopen_world(engine, world);
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});
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} else {
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auto world = level->getWorld();
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controller->saveWorld();
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world->wfile->removePack(world, pack.id);
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reopen_world(engine, world);
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}
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}
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@@ -155,6 +160,7 @@ void create_content_panel(Engine* engine, Level* level) {
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}
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}
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world->wfile->addPack(world, pack.id);
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controller->saveWorld();
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reopen_world(engine, world);
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}, nullptr);
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menu->addPage("content-packs", panel);
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@@ -163,7 +169,7 @@ void create_content_panel(Engine* engine, Level* level) {
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mainPanel->add(guiutil::backButton(menu));
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}
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void menus::create_pause_panel(Engine* engine, Level* level) {
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void menus::create_pause_panel(Engine* engine, LevelController* controller) {
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auto menu = engine->getGUI()->getMenu();
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auto panel = create_page(engine, "pause", 400, 0.0f, 1);
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@@ -171,13 +177,15 @@ void menus::create_pause_panel(Engine* engine, Level* level) {
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menu->reset();
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}));
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panel->add(create_button(L"Content", glm::vec4(10.0f), glm::vec4(1), [=](GUI*) {
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create_content_panel(engine, level);
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create_content_panel(engine, controller);
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menu->setPage("content");
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}));
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panel->add(guiutil::gotoButton(L"Settings", "settings", menu));
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panel->add(create_button(L"Save and Quit to Menu", glm::vec4(10.f), glm::vec4(1), [=](GUI*){
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// save world and destroy LevelScreen
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// save world
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controller->saveWorld();
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// destroy LevelScreen and run quit callbacks
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engine->setScreen(nullptr);
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// create and go to menu screen
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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@@ -96,11 +96,11 @@ LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
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menu->reset();
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controller = std::make_unique<LevelController>(settings, level);
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frontend = std::make_unique<LevelFrontend>(level, assets);
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frontend = std::make_unique<LevelFrontend>(controller.get(), assets);
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worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
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hud = std::make_unique<Hud>(engine, frontend.get(), controller->getPlayer());
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frontend->observe(controller.get());
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backlight = settings.graphics.backlight;
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@@ -120,11 +120,7 @@ LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
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}
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LevelScreen::~LevelScreen() {
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std::cout << "-- writing world" << std::endl;
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scripting::on_frontend_close();
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controller->onWorldSave();
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auto world = controller->getLevel()->getWorld();
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world->write(controller->getLevel());
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controller->onWorldQuit();
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engine->getPaths()->setWorldFolder(fs::path());
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}
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@@ -192,3 +188,11 @@ void LevelScreen::draw(float delta) {
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hud->draw(ctx);
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}
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}
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void LevelScreen::onEngineShutdown() {
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controller->saveWorld();
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}
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LevelController* LevelScreen::getLevelController() const {
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return controller.get();
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}
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@@ -15,7 +15,7 @@ class LevelFrontend;
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class LevelController;
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class TextureAnimator;
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/* Screen is a mainloop state */
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/// @brief Screen is a mainloop state
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class Screen {
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protected:
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Engine* engine;
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@@ -25,6 +25,7 @@ public:
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virtual ~Screen();
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virtual void update(float delta) = 0;
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virtual void draw(float delta) = 0;
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virtual void onEngineShutdown() {};
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};
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class MenuScreen : public Screen {
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@@ -52,6 +53,10 @@ public:
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void update(float delta) override;
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void draw(float delta) override;
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void onEngineShutdown() override;
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LevelController* getLevelController() const;
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};
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#endif // FRONTEND_SCREENS_H_
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