contentpack removal feature + refactor
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@@ -13,14 +13,13 @@
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#include "../logic/LevelController.h"
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#include "../logic/PlayerController.h"
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LevelFrontend::LevelFrontend(Level* level, Assets* assets)
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: level(level),
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LevelFrontend::LevelFrontend(LevelController* controller, Assets* assets)
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: level(controller->getLevel()),
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controller(controller),
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assets(assets),
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contentCache(std::make_unique<ContentGfxCache>(level->content, assets)),
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blocksAtlas(BlocksPreview::build(contentCache.get(), assets, level->content))
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{}
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void LevelFrontend::observe(LevelController* controller) {
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{
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controller->getPlayerController()->listenBlockInteraction(
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[=](Player*, glm::ivec3 pos, const Block* def, BlockInteraction type) {
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auto material = level->content->findBlockMaterial(def->material);
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@@ -85,3 +84,7 @@ ContentGfxCache* LevelFrontend::getContentGfxCache() const {
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Atlas* LevelFrontend::getBlocksAtlas() const {
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return blocksAtlas.get();
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}
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LevelController* LevelFrontend::getController() const {
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return controller;
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}
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