contentpack removal feature + refactor
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@@ -4,16 +4,22 @@
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#include <string>
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class Engine;
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class Level;
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class LevelController;
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namespace menus {
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// implemented in menu_settings.cpp
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extern void create_settings_panel(Engine* engine);
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// implemented in menu_pause.cpp
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extern void create_pause_panel(Engine* engine, Level* level);
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extern void create_pause_panel(Engine* engine, LevelController* controller);
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void open_world(std::string name, Engine* engine);
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/// @brief Load world, convert if required and set to LevelScreen.
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/// @param name world name
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/// @param engine engine instance
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/// @param confirmConvert automatically confirm convert if requested
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void open_world(std::string name, Engine* engine, bool confirmConvert);
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/// @brief Create development version label at the top-right screen corner
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void create_version_label(Engine* engine);
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void create_menus(Engine* engine);
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void refresh_menus(Engine* engine);
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