contentpack removal feature + refactor
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@@ -9,6 +9,8 @@
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#include "../../coders/png.h"
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#include "../../util/stringutil.h"
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#include "../../files/WorldFiles.h"
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#include "../../content/ContentLUT.h"
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#include "../../logic/LevelController.h"
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#include <glm/glm.hpp>
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@@ -96,14 +98,15 @@ std::shared_ptr<Panel> create_packs_panel(
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}
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static void reopen_world(Engine* engine, World* world) {
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std::string wname = world->getName();
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std::string wname = world->wfile->directory.stem().u8string();
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engine->setScreen(nullptr);
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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menus::open_world(wname, engine);
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menus::open_world(wname, engine, true);
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}
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// TODO: refactor
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void create_content_panel(Engine* engine, Level* level) {
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void create_content_panel(Engine* engine, LevelController* controller) {
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auto level = controller->getLevel();
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auto menu = engine->getGUI()->getMenu();
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auto paths = engine->getPaths();
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auto mainPanel = menus::create_page(engine, "content", 550, 0.0f, 5);
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@@ -122,16 +125,18 @@ void create_content_panel(Engine* engine, Level* level) {
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auto panel = create_packs_panel(
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engine->getContentPacks(), engine, false, nullptr,
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[=](const ContentPack& pack) {
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auto world = level->getWorld();
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auto runtime = engine->getContent()->getPackRuntime(pack.id);
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if (runtime->getStats().hasSavingContent()) {
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guiutil::confirm(engine->getGUI(), langs::get(L"remove-confirm", L"pack")+
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L" ("+util::str2wstr_utf8(pack.id)+L")", [=]() {
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// FIXME: work in progress
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controller->saveWorld();
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world->wfile->removePack(world, pack.id);
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reopen_world(engine, world);
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});
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} else {
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auto world = level->getWorld();
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controller->saveWorld();
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world->wfile->removePack(world, pack.id);
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reopen_world(engine, world);
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}
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}
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@@ -155,6 +160,7 @@ void create_content_panel(Engine* engine, Level* level) {
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}
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}
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world->wfile->addPack(world, pack.id);
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controller->saveWorld();
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reopen_world(engine, world);
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}, nullptr);
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menu->addPage("content-packs", panel);
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@@ -163,7 +169,7 @@ void create_content_panel(Engine* engine, Level* level) {
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mainPanel->add(guiutil::backButton(menu));
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}
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void menus::create_pause_panel(Engine* engine, Level* level) {
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void menus::create_pause_panel(Engine* engine, LevelController* controller) {
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auto menu = engine->getGUI()->getMenu();
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auto panel = create_page(engine, "pause", 400, 0.0f, 1);
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@@ -171,13 +177,15 @@ void menus::create_pause_panel(Engine* engine, Level* level) {
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menu->reset();
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}));
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panel->add(create_button(L"Content", glm::vec4(10.0f), glm::vec4(1), [=](GUI*) {
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create_content_panel(engine, level);
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create_content_panel(engine, controller);
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menu->setPage("content");
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}));
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panel->add(guiutil::gotoButton(L"Settings", "settings", menu));
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panel->add(create_button(L"Save and Quit to Menu", glm::vec4(10.f), glm::vec4(1), [=](GUI*){
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// save world and destroy LevelScreen
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// save world
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controller->saveWorld();
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// destroy LevelScreen and run quit callbacks
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engine->setScreen(nullptr);
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// create and go to menu screen
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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