contentpack removal feature + refactor

This commit is contained in:
MihailRis
2024-03-11 13:21:06 +03:00
parent 3f0c710a47
commit daaba374a3
24 changed files with 345 additions and 295 deletions
+17 -9
View File
@@ -9,6 +9,8 @@
#include "../../coders/png.h"
#include "../../util/stringutil.h"
#include "../../files/WorldFiles.h"
#include "../../content/ContentLUT.h"
#include "../../logic/LevelController.h"
#include <glm/glm.hpp>
@@ -96,14 +98,15 @@ std::shared_ptr<Panel> create_packs_panel(
}
static void reopen_world(Engine* engine, World* world) {
std::string wname = world->getName();
std::string wname = world->wfile->directory.stem().u8string();
engine->setScreen(nullptr);
engine->setScreen(std::make_shared<MenuScreen>(engine));
menus::open_world(wname, engine);
menus::open_world(wname, engine, true);
}
// TODO: refactor
void create_content_panel(Engine* engine, Level* level) {
void create_content_panel(Engine* engine, LevelController* controller) {
auto level = controller->getLevel();
auto menu = engine->getGUI()->getMenu();
auto paths = engine->getPaths();
auto mainPanel = menus::create_page(engine, "content", 550, 0.0f, 5);
@@ -122,16 +125,18 @@ void create_content_panel(Engine* engine, Level* level) {
auto panel = create_packs_panel(
engine->getContentPacks(), engine, false, nullptr,
[=](const ContentPack& pack) {
auto world = level->getWorld();
auto runtime = engine->getContent()->getPackRuntime(pack.id);
if (runtime->getStats().hasSavingContent()) {
guiutil::confirm(engine->getGUI(), langs::get(L"remove-confirm", L"pack")+
L" ("+util::str2wstr_utf8(pack.id)+L")", [=]() {
// FIXME: work in progress
controller->saveWorld();
world->wfile->removePack(world, pack.id);
reopen_world(engine, world);
});
} else {
auto world = level->getWorld();
controller->saveWorld();
world->wfile->removePack(world, pack.id);
reopen_world(engine, world);
}
}
@@ -155,6 +160,7 @@ void create_content_panel(Engine* engine, Level* level) {
}
}
world->wfile->addPack(world, pack.id);
controller->saveWorld();
reopen_world(engine, world);
}, nullptr);
menu->addPage("content-packs", panel);
@@ -163,7 +169,7 @@ void create_content_panel(Engine* engine, Level* level) {
mainPanel->add(guiutil::backButton(menu));
}
void menus::create_pause_panel(Engine* engine, Level* level) {
void menus::create_pause_panel(Engine* engine, LevelController* controller) {
auto menu = engine->getGUI()->getMenu();
auto panel = create_page(engine, "pause", 400, 0.0f, 1);
@@ -171,13 +177,15 @@ void menus::create_pause_panel(Engine* engine, Level* level) {
menu->reset();
}));
panel->add(create_button(L"Content", glm::vec4(10.0f), glm::vec4(1), [=](GUI*) {
create_content_panel(engine, level);
create_content_panel(engine, controller);
menu->setPage("content");
}));
panel->add(guiutil::gotoButton(L"Settings", "settings", menu));
panel->add(create_button(L"Save and Quit to Menu", glm::vec4(10.f), glm::vec4(1), [=](GUI*){
// save world and destroy LevelScreen
// save world
controller->saveWorld();
// destroy LevelScreen and run quit callbacks
engine->setScreen(nullptr);
// create and go to menu screen
engine->setScreen(std::make_shared<MenuScreen>(engine));