contentpack removal feature + refactor
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@@ -10,7 +10,7 @@ class Chunks;
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class Lighting;
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class WorldGenerator;
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/* ChunksController manages chunks dynamic loading/unloading */
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/// @brief ChunksController manages chunks dynamic loading/unloading
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class ChunksController {
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private:
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Level* level;
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@@ -19,7 +19,7 @@ private:
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uint padding;
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std::unique_ptr<WorldGenerator> generator;
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/* Process one chunk: load it or calculate lights for it */
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/// @brief Process one chunk: load it or calculate lights for it
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bool loadVisible();
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bool buildLights(std::shared_ptr<Chunk> chunk);
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void createChunk(int x, int y);
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@@ -27,7 +27,7 @@ public:
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ChunksController(Level* level, uint padding);
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~ChunksController();
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/* @param maxDuration milliseconds reserved for chunks loading */
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/// @param maxDuration milliseconds reserved for chunks loading
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void update(int64_t maxDuration);
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};
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@@ -1,10 +1,13 @@
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#include "LevelController.h"
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#include "../world/Level.h"
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#include "../world/World.h"
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#include "../physics/Hitbox.h"
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#include "scripting/scripting.h"
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#include "../interfaces/Object.h"
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#include <iostream>
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LevelController::LevelController(EngineSettings& settings, Level* level)
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: settings(settings), level(level),
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blocks(std::make_unique<BlocksController>(level, settings.chunks.padding)),
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@@ -42,8 +45,10 @@ void LevelController::update(float delta, bool input, bool pause) {
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}
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}
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void LevelController::onWorldSave() {
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void LevelController::saveWorld() {
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std::cout << "-- writing world" << std::endl;
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scripting::on_world_save();
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level->getWorld()->write(level.get());
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}
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void LevelController::onWorldQuit() {
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@@ -31,7 +31,8 @@ public:
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bool pause
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);
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void onWorldSave();
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void saveWorld();
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void onWorldQuit();
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Level* getLevel();
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