added hud.lua script

This commit is contained in:
MihailRis
2024-02-18 12:45:37 +03:00
parent 33d14be71c
commit dabf42162c
5 changed files with 76 additions and 10 deletions
@@ -4,6 +4,11 @@
#include "lua/libhud.h"
#include "lua/LuaState.h"
#include "../../files/files.h"
#include "../../engine.h"
#include <iostream>
namespace scripting {
extern lua::LuaState* state;
}
@@ -13,4 +18,31 @@ Hud* scripting::hud = nullptr;
void scripting::on_frontend_init(Hud* hud) {
scripting::hud = hud;
scripting::state->openlib("hud", hudlib, 0);
for (auto& pack : scripting::engine->getContentPacks()) {
if (state->getglobal(pack.id+".hudopen")) {
state->callNoThrow(0);
}
}
}
void scripting::on_frontend_close() {
scripting::hud = nullptr;
for (auto& pack : scripting::engine->getContentPacks()) {
if (state->getglobal(pack.id+".hudclose")) {
state->callNoThrow(0);
}
}
}
void scripting::load_hud_script(int env, std::string packid, fs::path file) {
std::string src = files::read_string(file);
std::cout << "loading script " << file.u8string() << std::endl;
state->loadbuffer(env, src, file.u8string());
state->callNoThrow(0);
register_event(env, "init", packid+".init");
register_event(env, "on_hud_open", packid+".hudopen");
register_event(env, "on_hud_close", packid+".hudclose");
}