inventory render optimized
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@@ -17,6 +17,8 @@ const int CHUNK_D = 16;
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const uint VOXEL_USER_BITS = 8;
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constexpr uint VOXEL_USER_BITS_OFFSET = sizeof(blockstate_t)*8-VOXEL_USER_BITS;
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const int ITEM_ICON_SIZE = 48;
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/* Chunk volume (count of voxels per Chunk) */
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constexpr int CHUNK_VOL = (CHUNK_W * CHUNK_H * CHUNK_D);
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