inventory render optimized
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@@ -3,6 +3,7 @@
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#include <memory>
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class Atlas;
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class Level;
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class Assets;
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class BlocksPreview;
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@@ -12,15 +13,15 @@ class LevelFrontend {
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Level* level;
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Assets* assets;
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std::unique_ptr<ContentGfxCache> contentCache;
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std::unique_ptr<BlocksPreview> blocksPreview;
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std::unique_ptr<Atlas> blocksAtlas;
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public:
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LevelFrontend(Level* level, Assets* assets);
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~LevelFrontend();
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Level* getLevel() const;
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Assets* getAssets() const;
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BlocksPreview* getBlocksPreview() const;
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ContentGfxCache* getContentGfxCache() const;
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Atlas* getBlocksAtlas() const;
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};
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