inventory render optimized
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@@ -179,6 +179,10 @@ void Window::setBgColor(glm::vec3 color) {
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glClearColor(color.r, color.g, color.b, 1.0f);
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}
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void Window::setBgColor(glm::vec4 color) {
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glClearColor(color.r, color.g, color.b, color.a);
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}
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void Window::viewport(int x, int y, int width, int height){
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glViewport(x, y, width, height);
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}
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@@ -48,6 +48,7 @@ public:
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static void clear();
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static void clearDepth();
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static void setBgColor(glm::vec3 color);
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static void setBgColor(glm::vec4 color);
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static double time();
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static const char* getClipboardText();
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static DisplaySettings* getSettings();
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