add 'graphics.dense-render' setting

This commit is contained in:
MihailRis
2024-12-21 08:13:05 +03:00
parent 954724c837
commit dc8f5e7873
12 changed files with 111 additions and 47 deletions
+49 -31
View File
@@ -6,53 +6,71 @@
#include "assets/Assets.hpp"
#include "content/Content.hpp"
#include "content/ContentPack.hpp"
#include "core_defs.hpp"
#include "graphics/core/Atlas.hpp"
#include "maths/UVRegion.hpp"
#include "voxels/Block.hpp"
#include "core_defs.hpp"
#include "settings.hpp"
ContentGfxCache::ContentGfxCache(const Content* content, const Assets& assets)
: content(content) {
auto indices = content->getIndices();
ContentGfxCache::ContentGfxCache(
const Content& content,
const Assets& assets,
const GraphicsSettings& settings
)
: content(content), assets(assets), settings(settings) {
refresh();
}
void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
for (uint side = 0; side < 6; side++) {
std::string tex = def.textureFaces[side];
if (def.culling == CullingMode::OPTIONAL &&
!settings.denseRender.get() && atlas.has(tex + "_opaque")) {
tex = tex + "_opaque";
}
if (atlas.has(tex)) {
sideregions[def.rt.id * 6 + side] = atlas.get(tex);
} else if (atlas.has(TEXTURE_NOTFOUND)) {
sideregions[def.rt.id * 6 + side] = atlas.get(TEXTURE_NOTFOUND);
}
}
if (def.model == BlockModel::custom) {
auto model = assets.require<model::Model>(def.modelName);
// temporary dirty fix tbh
if (def.modelName.find(':') == std::string::npos) {
for (auto& mesh : model.meshes) {
size_t pos = mesh.texture.find(':');
if (pos == std::string::npos) {
continue;
}
if (auto region = atlas.getIf(mesh.texture.substr(pos+1))) {
for (auto& vertex : mesh.vertices) {
vertex.uv = region->apply(vertex.uv);
}
}
}
}
models[def.rt.id] = std::move(model);
}
}
void ContentGfxCache::refresh() {
auto indices = content.getIndices();
sideregions = std::make_unique<UVRegion[]>(indices->blocks.count() * 6);
const auto& atlas = assets.require<Atlas>("blocks");
const auto& blocks = indices->blocks.getIterable();
for (blockid_t i = 0; i < blocks.size(); i++) {
auto def = blocks[i];
for (uint side = 0; side < 6; side++) {
const std::string& tex = def->textureFaces[side];
if (atlas.has(tex)) {
sideregions[i * 6 + side] = atlas.get(tex);
} else if (atlas.has(TEXTURE_NOTFOUND)) {
sideregions[i * 6 + side] = atlas.get(TEXTURE_NOTFOUND);
}
}
if (def->model == BlockModel::custom) {
auto model = assets.require<model::Model>(def->modelName);
// temporary dirty fix tbh
if (def->modelName.find(':') == std::string::npos) {
for (auto& mesh : model.meshes) {
size_t pos = mesh.texture.find(':');
if (pos == std::string::npos) {
continue;
}
if (auto region = atlas.getIf(mesh.texture.substr(pos+1))) {
for (auto& vertex : mesh.vertices) {
vertex.uv = region->apply(vertex.uv);
}
}
}
}
models[def->rt.id] = std::move(model);
}
refresh(*def, atlas);
}
}
ContentGfxCache::~ContentGfxCache() = default;
const Content* ContentGfxCache::getContent() const {
return content;
return &content;
}
const model::Model& ContentGfxCache::getModel(blockid_t id) const {