add 'graphics.dense-render' setting
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@@ -63,16 +63,22 @@ struct GraphicsSettings {
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NumberSetting gamma {1.0f, 0.4f, 1.0f};
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/// @brief Enable blocks backlight to prevent complete darkness
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FlagSetting backlight {true};
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/// @brief Disable culling with 'optional' mode
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FlagSetting denseRender {true};
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/// @brief Enable chunks frustum culling
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FlagSetting frustumCulling {true};
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/// @brief Skybox texture face resolution
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IntegerSetting skyboxResolution {64 + 32, 64, 128};
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/// @brief Chunk renderer vertices buffer capacity
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IntegerSetting chunkMaxVertices {200'000, 0, 4'000'000};
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/// @brief Limit of chunk renderers count
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IntegerSetting chunkMaxRenderers {6, -4, 32};
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};
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struct DebugSettings {
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/// @brief Turns off chunks saving/loading
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FlagSetting generatorTestMode {false};
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/// @brief Write lights cache
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FlagSetting doWriteLights {true};
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};
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