add 'network' permission
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@@ -94,12 +94,17 @@ bool ClientConnection::alive() const {
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static network::Server& create_tcp_server(
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DebuggingServer& dbgServer, Engine& engine, int port
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) {
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auto& network = engine.getNetwork();
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u64id_t serverId = network.openTcpServer(
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auto network = engine.getNetwork();
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if (network == nullptr) {
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throw std::runtime_error(
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"unable to create tcp server: project has no network permission"
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);
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}
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u64id_t serverId = network->openTcpServer(
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port,
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[&network, &dbgServer](u64id_t sid, u64id_t id) {
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auto& connection = dynamic_cast<network::ReadableConnection&>(
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*network.getConnection(id, true)
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*network->getConnection(id, true)
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);
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connection.setPrivate(true);
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logger.info() << "connected client " << id << ": "
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@@ -108,7 +113,7 @@ static network::Server& create_tcp_server(
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dbgServer.setClient(id);
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}
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);
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auto& server = *network.getServer(serverId, true);
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auto& server = *network->getServer(serverId, true);
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server.setPrivate(true);
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auto& tcpServer = dynamic_cast<network::TcpServer&>(server);
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@@ -302,8 +307,10 @@ void DebuggingServer::sendValue(
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}
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void DebuggingServer::setClient(u64id_t client) {
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auto network = engine.getNetwork();
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assert (network != nullptr);
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connection =
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std::make_unique<ClientConnection>(engine.getNetwork(), client);
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std::make_unique<ClientConnection>(*network, client);
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connectionEstablished = false;
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}
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@@ -14,6 +14,7 @@ namespace scripting {
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struct Permissions {
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static inline std::string WRITE_TO_USER = "write-to-user";
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static inline std::string NETWORK = "network";
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std::set<std::string> permissions;
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