Merge branch 'main' into new-pack-props
This commit is contained in:
@@ -388,6 +388,39 @@ void Hud::openInventory() {
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add(HudElement(hud_element_mode::inventory_bound, nullptr, exchangeSlot, false));
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}
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void Hud::openInventory(
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UiDocument* doc,
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std::shared_ptr<Inventory> inv,
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bool playerInventory
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) {
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if (inv == nullptr) {
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// why try to open nox-existent inventory??
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return;
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}
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if (isInventoryOpen()) {
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closeInventory();
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}
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auto level = frontend->getLevel();
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auto content = level->content;
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secondInvView = std::dynamic_pointer_cast<InventoryView>(doc->getRoot());
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if (secondInvView == nullptr) {
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throw std::runtime_error("secondary UI root element must be 'inventory'");
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}
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secondUI = secondInvView;
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if (playerInventory) {
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openInventory();
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} else {
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inventoryOpen = true;
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}
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if (inv == nullptr) {
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inv = level->inventories->createVirtual(secondInvView->getSlotsCount());
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}
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secondInvView->bind(inv, content);
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add(HudElement(hud_element_mode::inventory_bound, doc, secondUI, false));
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}
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void Hud::openInventory(
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glm::ivec3 block,
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UiDocument* doc,
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@@ -102,6 +102,8 @@ class Hud : public util::ObjectsKeeper {
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std::shared_ptr<gui::InventoryView> inventoryView = nullptr;
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/// @brief Block inventory view
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std::shared_ptr<gui::InventoryView> blockUI = nullptr;
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/// @brief Secondary inventory view
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std::shared_ptr<gui::InventoryView> secondInvView = nullptr;
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/// @brief Position of the block open
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glm::ivec3 blockPos {};
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/// @brief Id of the block open (used to detect block destruction or replacement)
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@@ -145,6 +147,16 @@ public:
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/// @brief Show player inventory in inventory-mode
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void openInventory();
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/// @brief Show inventory in inventory-mode
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/// @param doc ui layout
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/// @param inv inventory
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/// @param playerInventory show player inventory too
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void openInventory(
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UiDocument* doc,
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std::shared_ptr<Inventory> inv,
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bool playerInventory
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);
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/// @brief Show block inventory in inventory-mode
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/// @param block block position
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@@ -36,6 +36,26 @@ static int l_close_inventory(lua::State*) {
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return 0;
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}
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static int l_open(lua::State* L) {
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auto invid = lua::tointeger(L, 1);
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auto layoutid = lua::require_string(L, 2);
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bool playerInventory = !lua::toboolean(L, 3);
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auto assets = engine->getAssets();
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auto layout = assets->get<UiDocument>(layoutid);
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if (layout == nullptr) {
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throw std::runtime_error("there is no ui layout " + util::quote(layoutid));
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}
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hud->openInventory(
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layout,
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level->inventories->get(invid),
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playerInventory
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);
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return 0;
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}
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static int l_open_block(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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@@ -154,6 +174,7 @@ static int l_set_debug_cheats(lua::State* L) {
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const luaL_Reg hudlib[] = {
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{"open_inventory", lua::wrap<l_open_inventory>},
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{"close_inventory", lua::wrap<l_close_inventory>},
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{"open", lua::wrap<l_open>},
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{"open_block", lua::wrap<l_open_block>},
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{"open_permanent", lua::wrap<l_open_permanent>},
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{"show_overlay", lua::wrap<l_show_overlay>},
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@@ -109,6 +109,26 @@ static int l_inventory_unbind_block(lua::State* L) {
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return 0;
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}
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static int l_inventory_create(lua::State* L) {
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auto invsize = lua::tointeger(L, 1);
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auto inv = level->inventories->create(invsize);
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if (inv == nullptr) {
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return lua::pushinteger(L, 0);
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}
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return lua::pushinteger(L, inv->getId());
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}
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static int l_inventory_remove(lua::State* L) {
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auto invid = lua::tointeger(L, 1);
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auto inv = get_inventory(invid);
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if (inv == nullptr) {
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return 0;
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}
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level->inventories->remove(invid);
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return 0;
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}
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static int l_inventory_clone(lua::State* L) {
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auto id = lua::tointeger(L, 1);
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auto clone = level->inventories->clone(id);
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@@ -145,5 +165,7 @@ const luaL_Reg inventorylib[] = {
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{"get_block", lua::wrap<l_inventory_get_block>},
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{"bind_block", lua::wrap<l_inventory_bind_block>},
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{"unbind_block", lua::wrap<l_inventory_unbind_block>},
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{"create", lua::wrap<l_inventory_create>},
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{"remove", lua::wrap<l_inventory_remove>},
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{"clone", lua::wrap<l_inventory_clone>},
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{NULL, NULL}};
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@@ -13,7 +13,7 @@ Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos) {
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top = CHUNK_H;
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}
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bool Chunk::isEmpty() {
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bool Chunk::isEmpty() const {
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int id = -1;
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for (uint i = 0; i < CHUNK_VOL; i++) {
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if (voxels[i].id != id) {
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@@ -44,7 +44,7 @@ public:
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Chunk(int x, int z);
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bool isEmpty();
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bool isEmpty() const;
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void updateHeights();
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@@ -72,11 +72,9 @@ bool Window::isFocused() {
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void window_size_callback(GLFWwindow*, int width, int height) {
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if (width && height) {
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if (Window::isFocused()) {
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glViewport(0, 0, width, height);
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Window::width = width;
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Window::height = height;
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}
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glViewport(0, 0, width, height);
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Window::width = width;
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Window::height = height;
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if (!Window::isFullscreen() && !Window::isMaximized()) {
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Window::getSettings()->width.set(width);
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