replace include guards with pragma once
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@@ -1,5 +1,4 @@
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#ifndef OBJECTS_ENTITIES_HPP_
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#define OBJECTS_ENTITIES_HPP_
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#pragma once
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#include <glm/glm.hpp>
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#include <memory>
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@@ -256,5 +255,3 @@ public:
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return nextID;
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}
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};
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#endif // OBJECTS_ENTITIES_HPP_
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@@ -1,5 +1,4 @@
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#ifndef OBJECTS_ENTITY_DEF_HPP_
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#define OBJECTS_ENTITY_DEF_HPP_
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#pragma once
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#include <string>
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#include <vector>
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@@ -58,5 +57,3 @@ struct EntityDef {
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EntityDef(const std::string& name) : name(name) {}
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EntityDef(const EntityDef&) = delete;
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};
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#endif // OBJECTS_ENTITY_DEF_HPP_
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@@ -1,5 +1,4 @@
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#ifndef SRC_OBJECTS_PLAYER_HPP_
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#define SRC_OBJECTS_PLAYER_HPP_
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#pragma once
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#include <glm/glm.hpp>
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#include <memory>
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@@ -113,5 +112,3 @@ public:
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return objectUID;
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}
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};
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#endif // SRC_OBJECTS_PLAYER_HPP_
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@@ -1,5 +1,4 @@
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#ifndef OBJECTS_RIGGING_HPP_
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#define OBJECTS_RIGGING_HPP_
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#pragma once
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#include <glm/glm.hpp>
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#include <memory>
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@@ -141,5 +140,3 @@ namespace rigging {
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}
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};
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};
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#endif // OBJECTS_RIGGING_HPP_
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