add doc/ru/particles.md
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@@ -43,7 +43,7 @@ struct ParticlesPreset : public Serializable {
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/// @brief Particle size
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glm::vec3 size {0.1f};
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/// @brief Spawn spread shape
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ParticleSpawnShape spawnShape;
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ParticleSpawnShape spawnShape = BALL;
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/// @brief Spawn spread
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glm::vec3 spawnSpread {};
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/// @brief Texture name
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