update night lighting
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@@ -17,7 +17,7 @@ vec3 pick_sky_color(samplerCube cubemap) {
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vec3 skyLightColor = texture(cubemap, vec3(0.4f, 0.0f, 0.4f)).rgb;
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skyLightColor *= SKY_LIGHT_TINT;
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skyLightColor = min(vec3(1.0), skyLightColor*SKY_LIGHT_MUL);
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skyLightColor = max(MAX_SKY_LIGHT, skyLightColor);
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skyLightColor = max(MIN_SKY_LIGHT, skyLightColor);
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return skyLightColor;
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}
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