migrate from std::filesystem::path to io::path (WIP)
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@@ -260,7 +260,7 @@ static int l_load_texture(lua::State* L) {
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static int l_open_folder(lua::State* L) {
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auto path = engine->getPaths().resolve(lua::require_string(L, 1));
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platform::open_folder(path);
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platform::open_folder(io::resolve(path));
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return 0;
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}
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