migrate from std::filesystem::path to io::path (WIP)

This commit is contained in:
MihailRis
2025-01-30 22:23:13 +03:00
parent 1e22882284
commit e0314803c0
72 changed files with 1189 additions and 791 deletions
+8 -8
View File
@@ -1,11 +1,11 @@
#pragma once
#include <filesystem>
#include <glm/glm.hpp>
#include <memory>
#include <string>
#include <vector>
#include "io/fwd.hpp"
#include "data/dv.hpp"
#include "delegates.hpp"
#include "typedefs.hpp"
@@ -61,7 +61,7 @@ namespace scripting {
void process_post_runnables();
std::unique_ptr<Process> start_coroutine(
const std::filesystem::path& script
const io::path& script
);
void on_world_load(LevelController* controller);
@@ -150,7 +150,7 @@ namespace scripting {
void load_content_script(
const scriptenv& env,
const std::string& prefix,
const std::filesystem::path& file,
const io::path& file,
const std::string& fileName,
BlockFuncsSet& funcsset
);
@@ -164,7 +164,7 @@ namespace scripting {
void load_content_script(
const scriptenv& env,
const std::string& prefix,
const std::filesystem::path& file,
const io::path& file,
const std::string& fileName,
ItemFuncsSet& funcsset
);
@@ -175,13 +175,13 @@ namespace scripting {
/// @param fileName script file path using the engine format
void load_entity_component(
const std::string& name,
const std::filesystem::path& file,
const io::path& file,
const std::string& fileName
);
std::unique_ptr<GeneratorScript> load_generator(
const GeneratorDef& def,
const std::filesystem::path& file,
const io::path& file,
const std::string& dirPath
);
@@ -193,7 +193,7 @@ namespace scripting {
void load_world_script(
const scriptenv& env,
const std::string& packid,
const std::filesystem::path& file,
const io::path& file,
const std::string& fileName,
WorldFuncsSet& funcsset
);
@@ -207,7 +207,7 @@ namespace scripting {
void load_layout_script(
const scriptenv& env,
const std::string& prefix,
const std::filesystem::path& file,
const io::path& file,
const std::string& fileName,
uidocscript& script
);