fix world deletion & fix segfault on attempt to reset content when world is open
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@@ -36,6 +36,9 @@ static int l_load_content(lua::State* L) {
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}
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static int l_reset_content(lua::State* L) {
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if (level != nullptr) {
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throw std::runtime_error("world must be closed before");
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}
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engine->resetContent();
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return 0;
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}
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