fix world deletion & fix segfault on attempt to reset content when world is open

This commit is contained in:
MihailRis
2025-01-08 19:15:58 +03:00
parent 010ed78aba
commit e0440b263e
2 changed files with 5 additions and 1 deletions
+3
View File
@@ -36,6 +36,9 @@ static int l_load_content(lua::State* L) {
}
static int l_reset_content(lua::State* L) {
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
engine->resetContent();
return 0;
}