inputtype::button renamed to inputtype::mouse
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@@ -179,7 +179,7 @@ void InputBindBox::drawBackground(Batch2D* batch, Assets* assets) {
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}
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void InputBindBox::clicked(GUI*, int button) {
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binding.type = inputtype::button;
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binding.type = inputtype::mouse;
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binding.code = button;
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defocus();
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}
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