update vertical damping & add rigidbody:get_vdamping

This commit is contained in:
MihailRis
2025-09-07 17:10:13 +03:00
parent 67a5741ed2
commit e064ace885
6 changed files with 28 additions and 9 deletions
@@ -62,6 +62,15 @@ static int l_set_gravity_scale(lua::State* L) {
static int l_is_vdamping(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushboolean(
L, entity->getRigidbody().hitbox.verticalDamping > 0.0
);
}
return 0;
}
static int l_get_vdamping(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushnumber(
L, entity->getRigidbody().hitbox.verticalDamping
);
}
@@ -70,7 +79,11 @@ static int l_is_vdamping(lua::State* L) {
static int l_set_vdamping(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.verticalDamping = lua::toboolean(L, 2);
if (lua::isboolean(L, 2)) {
entity->getRigidbody().hitbox.verticalDamping = lua::toboolean(L, 2);
} else {
entity->getRigidbody().hitbox.verticalDamping = lua::tonumber(L, 2);
}
}
return 0;
}
@@ -144,6 +157,7 @@ const luaL_Reg rigidbodylib[] = {
{"get_linear_damping", lua::wrap<l_get_linear_damping>},
{"set_linear_damping", lua::wrap<l_set_linear_damping>},
{"is_vdamping", lua::wrap<l_is_vdamping>},
{"get_vdamping", lua::wrap<l_get_vdamping>},
{"set_vdamping", lua::wrap<l_set_vdamping>},
{"is_grounded", lua::wrap<l_is_grounded>},
{"is_crouching", lua::wrap<l_is_crouching>},
+1 -1
View File
@@ -54,7 +54,7 @@ struct Hitbox {
glm::vec3 velocity;
float linearDamping = 0.5;
float friction = 1.0f;
bool verticalDamping = false;
float verticalDamping = 1.0f;
bool grounded = false;
float gravityScale = 1.0f;
bool crouching = false;
+2 -2
View File
@@ -86,8 +86,8 @@ void PhysicsSolver::step(
}
vel.x /= 1.0f + delta * linearDamping;
vel.z /= 1.0f + delta * linearDamping;
if (hitbox.verticalDamping) {
vel.y /= 1.0f + delta * linearDamping;
if (hitbox.verticalDamping > 0.0f) {
vel.y /= 1.0f + delta * linearDamping * hitbox.verticalDamping;
}
AABB aabb;